using System.Runtime.InteropServices;
namespace SabreTools.Data.Models.BSP
{
///
/// This lump contains the so-called clipnodes, which build a second
/// BSP tree used only for collision detection.
///
/// This structure is a reduced form of the BSPNODE struct from the
/// nodes lump. Also the BSP tree built by the clipnodes is simpler
/// than the one described by the BSPNODEs to accelerate collision calculations.
///
///
[StructLayout(LayoutKind.Sequential)]
public sealed class Clipnode
{
///
/// Index into planes
///
public int PlaneIndex;
///
/// Negative numbers are contents
///
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 2)]
public short[] ChildrenIndices = new short[2];
}
}