using System.Collections.Generic; namespace SabreTools.Data.Models.BSP { /// /// The entity lump is basically a pure ASCII text section. /// It consists of the string representations of all entities, /// which are copied directly from the input file to the output /// BSP file by the compiler. /// /// Every entity begins and ends with curly brackets. In between /// there are the attributes of the entity, one in each line, /// which are pairs of strings enclosed by quotes. The first /// string is the name of the attribute (the key), the second one /// its value. The attribute "classname" is mandatory for every /// entity specifiying its type and therefore, how it is /// interpreted by the engine. /// /// /// public sealed class Entity { /// /// Entity attributes /// public List> Attributes { get; set; } = []; } }