using System.Collections.Generic;
namespace SabreTools.Data.Models.BSP
{
///
/// The entity lump is basically a pure ASCII text section.
/// It consists of the string representations of all entities,
/// which are copied directly from the input file to the output
/// BSP file by the compiler.
///
/// Every entity begins and ends with curly brackets. In between
/// there are the attributes of the entity, one in each line,
/// which are pairs of strings enclosed by quotes. The first
/// string is the name of the attribute (the key), the second one
/// its value. The attribute "classname" is mandatory for every
/// entity specifiying its type and therefore, how it is
/// interpreted by the engine.
///
///
///
public sealed class Entity
{
///
/// Entity attributes
///
public List> Attributes { get; set; } = [];
}
}