namespace SabreTools.Data.Models.ZSTD
{
///
/// Header
///
///
public sealed class Header
{
///
/// Despite never being referred to as such, and being hard to find in the documentation, the least significant
/// byte changed with versions until 0.8.
/// 0.1 used 0x1E, then it was 0.2(0x22)-0.8(0x28)
///
///
public byte VersionByte;
///
/// "0x?? 0xB5 0x2F 0xFD"
///
public byte[] Magic = new byte[3];
}
}