namespace SabreTools.Data.Models.ZSTD { /// /// Header /// /// public sealed class Header { /// /// Despite never being referred to as such, and being hard to find in the documentation, the least significant /// byte changed with versions until 0.8. /// 0.1 used 0x1E, then it was 0.2(0x22)-0.8(0x28) /// /// public byte VersionByte; /// /// "0x?? 0xB5 0x2F 0xFD" /// public byte[] Magic = new byte[3]; } }