namespace SabreTools.Data.Models.NintendoDisc
{
///
/// GameCube / Wii disc boot block header (first 0x440 bytes of the disc)
///
///
public sealed class DiscHeader
{
///
/// 6-character ASCII game ID (e.g. "GALE01")
///
/// 6 bytes at offset 0x000
public string GameId { get; set; } = string.Empty;
///
/// Zero-based disc number for multi-disc games
///
public byte DiscNumber { get; set; }
///
/// Disc version
///
public byte DiscVersion { get; set; }
///
/// Non-zero if audio streaming is enabled
///
public byte AudioStreaming { get; set; }
///
/// Audio streaming buffer size (in 16 KiB units)
///
public byte StreamingBufferSize { get; set; }
///
/// Unused 0x0E bytes (offsets 0x00A-0x017)
///
public byte[] Padding00A { get; set; } = [];
///
/// Wii magic word at offset 0x018 (0x5D1C9EA3 for Wii discs, 0 for GameCube)
///
public uint WiiMagic { get; set; }
///
/// GameCube magic word at offset 0x01C (0xC2339F3D for GameCube discs)
///
public uint GCMagic { get; set; }
///
/// Null-terminated ASCII game title (up to 0x60 bytes at offset 0x020)
///
public string GameTitle { get; set; } = string.Empty;
///
/// Non-zero to disable hash verification (GameCube only)
///
public byte DisableHashVerification { get; set; }
///
/// Non-zero to disable disc encryption (GameCube only)
///
public byte DisableDiscEncryption { get; set; }
///
/// Unused padding until DOL/FST offset fields at 0x420
///
public byte[] Padding082 { get; set; } = [];
///
/// Offset of the main DOL executable (no shift for GameCube; <<2 for Wii)
///
public uint DolOffset { get; set; }
///
/// Offset of the File System Table (no shift for GameCube; <<2 for Wii)
///
public uint FstOffset { get; set; }
///
/// Maximum size of the File System Table in bytes
///
public uint FstSize { get; set; }
///
/// Remaining bytes to complete the 0x440 header
///
public byte[] Padding42C { get; set; } = [];
}
}