namespace SabreTools.Data.Models.GameHeader { /// /// File Data section for all files /// public sealed class FileData { public string? System { get; set; } public string? Path { get; set; } public string? Archive { get; set; } public string? File { get; set; } public string? BitSize { get; set; } public long SizeBytes { get; set; } // Hex string, no prefix public string? CRC32 { get; set; } // Hex string, no prefix public string? MD5 { get; set; } // Hex string, no prefix public string? SHA1 { get; set; } // Hex string, no prefix public string? SHA256 { get; set; } } }