using System.Runtime.InteropServices;
namespace SabreTools.Data.Models.BSP
{
///
/// The DispVerts lump (Lump 33) contains the vertex data of the displacements.
/// vec is the normalized vector of the offset of each displacement vertex from
/// its original (flat) position; dist is the distance the offset has taken
/// place; and alpha is the alpha-blending of the texture at that vertex.
///
/// A displacement of power p references (2^p + 1)^2 dispverts in the array,
/// starting from the DispVertStart index.
///
///
[StructLayout(LayoutKind.Sequential)]
public sealed class DispVert
{
///
/// Vector field defining displacement volume.
///
public Vector3D Vec = new();
///
/// Displacement distances.
///
public float Dist;
///
/// "Per vertex" alpha values.
///
public float Alpha;
}
}