namespace SabreTools.Data.Models.WIA { public static class Constants { /// WIA magic (little-endian u32): "WIA\x01" public const uint WiaMagic = 0x01414957; /// RVZ magic (little-endian u32): "RVZ\x01" public const uint RvzMagic = 0x015A5652; /// Size of WiaHeader1 in bytes public const int Header1Size = 0x48; /// Size of WiaHeader2 in bytes public const int Header2Size = 0xDC; /// Size of a PartitionEntry in bytes public const int PartitionEntrySize = 0x30; /// Size of a PartitionDataEntry in bytes public const int PartitionDataEntrySize = 0x10; /// Size of a RawDataEntry in bytes public const int RawDataEntrySize = 0x18; /// Size of a WiaGroupEntry in bytes public const int WiaGroupEntrySize = 0x08; /// Size of an RvzGroupEntry in bytes public const int RvzGroupEntrySize = 0x0C; /// Size of a HashExceptionEntry in bytes (2-byte offset + 20-byte SHA-1) public const int HashExceptionEntrySize = 0x16; /// Number of bytes of disc header stored in WiaHeader2.DiscHeader public const int DiscHeaderStoredSize = 0x80; // WIA version numbers public const uint WiaVersion = 0x01000000; public const uint WiaVersionWriteCompatible = 0x01000000; public const uint RvzVersion = 0x01000000; public const uint RvzVersionWriteCompatible = 0x00030000; // Default chunk size (2 MiB = one Wii group) public const uint DefaultChunkSize = 2 * 1024 * 1024; } }