namespace SabreTools.Data.Models.BSP { /// /// Of interest is the gamelump which is used to store prop_static entities, /// which uses the gamelump ID of 'sprp' ASCII (1936749168 decimal). Unlike /// most other entities, static props are not stored in the entity lump. The /// gamelump formats used in Source are defined in the public/gamebspfile.h /// header file. /// /// The first element of the static prop game lump is the dictionary; this is /// an integer count followed by the list of model (prop) names used in the map /// /// public sealed class StaticPropDictLump { public int DictEntries; /// /// Model name /// /// [dictEntries][128] public char[][] Name = []; } }