namespace SabreTools.Data.Models.BSP
{
///
/// Of interest is the gamelump which is used to store prop_static entities,
/// which uses the gamelump ID of 'sprp' ASCII (1936749168 decimal). Unlike
/// most other entities, static props are not stored in the entity lump. The
/// gamelump formats used in Source are defined in the public/gamebspfile.h
/// header file.
///
/// The first element of the static prop game lump is the dictionary; this is
/// an integer count followed by the list of model (prop) names used in the map
///
///
public sealed class StaticPropDictLump
{
public int DictEntries;
///
/// Model name
///
/// [dictEntries][128]
public char[][] Name = [];
}
}