namespace SabreTools.Data.Models.BSP
{
///
/// This lump represents pretty much the same mechanism as the marksurfaces.
/// A face can insert its surfedge indexes into this array to get the
/// corresponding edges delimitting the face and further pointing to the
/// vertexes, which are required for rendering. The index can be positive
/// or negative. If the value of the surfedge is positive, the first vertex
/// of the edge is used as vertex for rendering the face, otherwise, the
/// value is multiplied by -1 and the second vertex of the indexed edge is
/// used.
///
///
///
public sealed class SurfedgesLump : Lump
{
///
/// Surfedges
///
public int[] Surfedges { get; set; } = [];
}
}