namespace SabreTools.Data.Models.BSP { /// /// This lump represents pretty much the same mechanism as the marksurfaces. /// A face can insert its surfedge indexes into this array to get the /// corresponding edges delimitting the face and further pointing to the /// vertexes, which are required for rendering. The index can be positive /// or negative. If the value of the surfedge is positive, the first vertex /// of the edge is used as vertex for rendering the face, otherwise, the /// value is multiplied by -1 and the second vertex of the indexed edge is /// used. /// /// /// public sealed class SurfedgesLump : Lump { /// /// Surfedges /// public int[] Surfedges { get; set; } = []; } }