using System.Runtime.InteropServices; namespace SabreTools.Data.Models.PlayStation3 { /// [StructLayout(LayoutKind.Sequential)] public class SFOHeader { /// /// "\0PSF" /// public uint Magic; /// /// Version /// public uint Version; /// /// Absolute start offset of key_table /// public uint KeyTableStart; /// /// Absolute start offset of data_table /// public uint DataTableStart; /// /// Number of entries in index_table, key_table, and data_table /// public uint TablesEntries; } }