using System.Runtime.InteropServices;
namespace SabreTools.Data.Models.PlayStation3
{
///
[StructLayout(LayoutKind.Sequential)]
public class SFOHeader
{
///
/// "\0PSF"
///
public uint Magic;
///
/// Version
///
public uint Version;
///
/// Absolute start offset of key_table
///
public uint KeyTableStart;
///
/// Absolute start offset of data_table
///
public uint DataTableStart;
///
/// Number of entries in index_table, key_table, and data_table
///
public uint TablesEntries;
}
}