using System; using System.IO; using SabreTools.Numerics.Extensions; namespace SabreTools.Wrappers { public partial class WAD3 : IExtractable { /// public bool Extract(string outputDirectory, bool includeDebug) { // If we have no lumps if (DirEntries.Length == 0) return false; // Loop through and extract all lumps to the output bool allExtracted = true; for (int i = 0; i < DirEntries.Length; i++) { allExtracted &= ExtractLump(i, outputDirectory, includeDebug); } return allExtracted; } /// /// Extract a lump from the WAD3 to an output directory by index /// /// Lump index to extract /// Output directory to write to /// True to include debug data, false otherwise /// True if the lump extracted, false otherwise public bool ExtractLump(int index, string outputDirectory, bool includeDebug) { // If we have no lumps if (DirEntries.Length == 0) return false; // If the lumps index is invalid if (index < 0 || index >= DirEntries.Length) return false; // Read the data -- TODO: Handle uncompressed lumps (see BSP.ExtractTexture) var lump = DirEntries[index]; var data = ReadRangeFromSource((int)lump.Offset, (int)lump.Length); if (data.Length == 0) return false; // If we have an invalid output directory if (string.IsNullOrEmpty(outputDirectory)) return false; // Ensure directory separators are consistent string filename = $"{lump.Name}.lmp"; filename = filename.TrimStart(['\\', '/']); if (Path.DirectorySeparatorChar == '\\') filename = filename.Replace('/', '\\'); else if (Path.DirectorySeparatorChar == '/') filename = filename.Replace('\\', '/'); // Ensure the full output directory exists filename = Path.Combine(outputDirectory, filename); var directoryName = Path.GetDirectoryName(filename); if (directoryName is not null && !Directory.Exists(directoryName)) Directory.CreateDirectory(directoryName); // Try to write the data try { // Open the output file for writing using var fs = File.Open(filename, FileMode.Create, FileAccess.Write, FileShare.None); fs.Write(data); fs.Flush(); } catch (Exception ex) { if (includeDebug) Console.Error.WriteLine(ex); return false; } return true; } } }