using System.IO; namespace SabreTools.Wrappers { public partial class WAD3 : WrapperBase { #region Descriptive Properties /// public override string DescriptionString => "Half-Life Texture Package File (WAD3)"; #endregion #region Extension Properties /// public Data.Models.WAD3.DirEntry[] DirEntries => Model.DirEntries; #endregion #region Constructors /// public WAD3(Data.Models.WAD3.File model, byte[] data) : base(model, data) { } /// public WAD3(Data.Models.WAD3.File model, byte[] data, int offset) : base(model, data, offset) { } /// public WAD3(Data.Models.WAD3.File model, byte[] data, int offset, int length) : base(model, data, offset, length) { } /// public WAD3(Data.Models.WAD3.File model, Stream data) : base(model, data) { } /// public WAD3(Data.Models.WAD3.File model, Stream data, long offset) : base(model, data, offset) { } /// public WAD3(Data.Models.WAD3.File model, Stream data, long offset, long length) : base(model, data, offset, length) { } #endregion #region Static Constructors /// /// Create a WAD3 from a byte array and offset /// /// Byte array representing the WAD3 /// Offset within the array to parse /// A WAD3 wrapper on success, null on failure public static WAD3? Create(byte[]? data, int offset) { // If the data is invalid if (data is null || data.Length == 0) return null; // If the offset is out of bounds if (offset < 0 || offset >= data.Length) return null; // Create a memory stream and use that var dataStream = new MemoryStream(data, offset, data.Length - offset); return Create(dataStream); } /// /// Create a WAD3 from a Stream /// /// Stream representing the WAD3 /// An WAD3 wrapper on success, null on failure public static WAD3? Create(Stream? data) { // If the data is invalid if (data is null || !data.CanRead) return null; try { // Cache the current offset long currentOffset = data.Position; var model = new Serialization.Readers.WAD3().Deserialize(data); if (model is null) return null; return new WAD3(model, data, currentOffset); } catch { return null; } } #endregion } }