namespace SabreTools.Data.Models.BSP
{
///
/// This is one of the largest lumps in the BSP file. The lightmap
/// lump stores all lightmaps used in the entire map. The lightmaps
/// are arrays of triples of bytes (3 channel color, RGB) and stored
/// continuously.
///
///
public sealed class LightmapLump : Lump
{
///
/// Lightmap RGB values
///
/// Array of 3-byte values
public byte[][] Lightmap { get; set; } = [];
}
}