namespace SabreTools.Data.Models.BSP { /// /// This is one of the largest lumps in the BSP file. The lightmap /// lump stores all lightmaps used in the entire map. The lightmaps /// are arrays of triples of bytes (3 channel color, RGB) and stored /// continuously. /// /// public sealed class LightmapLump : Lump { /// /// Lightmap RGB values /// /// Array of 3-byte values public byte[][] Lightmap { get; set; } = []; } }