mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
synced 2026-04-05 22:01:33 +00:00
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System.Runtime.InteropServices;
|
|
|
|
namespace SabreTools.Data.Models.BSP
|
|
{
|
|
/// <summary>
|
|
/// The reflectivity vector corresponds to the RGB components of the reflectivity
|
|
/// of the texture, as derived from the material's .vtf file. This is probably
|
|
/// used in radiosity (lighting) calculations of what light bounces from the
|
|
/// texture's surface. The nameStringTableID is an index into the TexdataStringTable
|
|
/// array (below). The other members relate to the texture's source image.
|
|
/// </summary>
|
|
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
|
|
[StructLayout(LayoutKind.Sequential)]
|
|
public sealed class Texdata
|
|
{
|
|
/// <summary>
|
|
/// RGB reflectivity
|
|
/// </summary>
|
|
public Vector3D Reflectivity = new();
|
|
|
|
/// <summary>
|
|
/// Index into TexdataStringTable
|
|
/// </summary>
|
|
public int NameStringTableID;
|
|
|
|
/// <summary>
|
|
/// Source image
|
|
/// </summary>
|
|
public int Width;
|
|
|
|
/// <summary>
|
|
/// Source image
|
|
/// </summary>
|
|
public int Height;
|
|
|
|
public int ViewWidth;
|
|
|
|
public int ViewHeight;
|
|
}
|
|
}
|