Files
Matt Nadareski 7689c6dd07 Libraries
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
2026-03-21 16:26:56 -04:00

41 lines
1.2 KiB
C#

using System.Runtime.InteropServices;
namespace SabreTools.Data.Models.BSP
{
/// <summary>
/// The reflectivity vector corresponds to the RGB components of the reflectivity
/// of the texture, as derived from the material's .vtf file. This is probably
/// used in radiosity (lighting) calculations of what light bounces from the
/// texture's surface. The nameStringTableID is an index into the TexdataStringTable
/// array (below). The other members relate to the texture's source image.
/// </summary>
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
[StructLayout(LayoutKind.Sequential)]
public sealed class Texdata
{
/// <summary>
/// RGB reflectivity
/// </summary>
public Vector3D Reflectivity = new();
/// <summary>
/// Index into TexdataStringTable
/// </summary>
public int NameStringTableID;
/// <summary>
/// Source image
/// </summary>
public int Width;
/// <summary>
/// Source image
/// </summary>
public int Height;
public int ViewWidth;
public int ViewHeight;
}
}