Files
Matt Nadareski 7689c6dd07 Libraries
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
2026-03-21 16:26:56 -04:00

71 lines
1.8 KiB
C#

using System.Runtime.InteropServices;
namespace SabreTools.Data.Models.BSP
{
/// <summary>
/// The worldlights lumps (Lump 15 for LDR and Lump 54 for HDR)
/// contain information on each static light entity in the world,
/// and are used to provide direct lighting for dynamically lit entities.
/// The data is generated by VRAD from the entity lump. VRAD uses
/// information from these lumps instead of referring to light
/// entities from Entity lump.
/// </summary>
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
[StructLayout(LayoutKind.Sequential)]
public sealed class WorldLight
{
public Vector3D Origin = new();
public Vector3D Intensity = new();
/// <summary>
/// For surfaces and spotlights
/// </summary>
public Vector3D Normal = new();
public int Cluster;
public EmitType EmitType;
public int Style;
/// <summary>
/// Start of penumbra for emit_spotlight
/// </summary>
public float StopDot;
/// <summary>
/// End of penumbra for emit_spotlight
/// </summary>
public float StopDot2;
public float Exponent;
/// <summary>
/// Cutoff distance
/// </summary>
public float Radius;
// falloff for emit_spotlight + emit_point:
// 1 / (constant_attn + linear_attn * dist + quadratic_attn * dist^2)
public float ConstantAttn;
public float LinearAttn;
public float QuadraticAttn;
/// <summary>
/// Uses a combination of the DWL_FLAGS_ defines.
/// </summary>
public int Flags;
public int Texinfo;
/// <summary>
/// Entity that this light it relative to
/// </summary>
public int Owner;
}
}