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https://github.com/SabreTools/SabreTools.Serialization.git
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This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
namespace SabreTools.Data.Models.StarForce
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{
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/// <summary>
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/// SFFS consists of 2 major parts: the container files that contain the game
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/// content and a filesystem filter driver (sfvfs02.sys) that handles all file-io.
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/// When a game has SFFS'ed files and uses some file-io api like CreateFile, the
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/// SFFS filterdriver sees this request and handles it if needed.that way, SFFS is
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/// totally transparent to the game, since it never knows if the data is coming from
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/// real file API or from the SFFS filterdriver. during SF initialization, the
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/// SF-process registers itself as a SFFS process in a processid list, maintained
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/// from the filterdriver. Part of that registration are the names of the
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/// containerfiles, the process uses and an application key, that is needed to
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/// decrypt headerinfos. Note that SFFS itself is completly vm-free.
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/// </summary>
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/// <see href="https://web.archive.org/web/20231020050651/https://forum.xentax.com/viewtopic.php?f=21&t=2084"/>
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public sealed class FileSystem
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{
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/// <summary>
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/// Header
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/// </summary>
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public Header Header { get; set; } = new();
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/// <summary>
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/// Files
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/// </summary>
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public FileEntry[] Files { get; set; } = [];
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/// <summary>
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/// File headers
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/// </summary>
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public FileHeader[] FileHeaders { get; set; } = [];
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}
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}
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