mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
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This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System.Runtime.InteropServices;
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namespace SabreTools.Data.Models.VPK
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{
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/// <summary>
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/// Added in version 2.
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/// </summary>
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/// <see href="https://github.com/RavuAlHemio/hllib/blob/master/HLLib/VPKFile.h"/>
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/// <see href="https://developer.valvesoftware.com/wiki/VPK_(file_format)"/>
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[StructLayout(LayoutKind.Sequential)]
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public sealed class ExtendedHeader
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{
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/// <summary>
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/// How many bytes of file content are stored in this
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/// VPK file (0 in CSGO)
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/// </summary>
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public uint FileDataSectionSize;
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/// <summary>
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/// The size, in bytes, of the section containing MD5
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/// checksums for external archive content
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/// </summary>
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public uint ArchiveMD5SectionSize;
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/// <summary>
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/// The size, in bytes, of the section containing MD5
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/// checksums for content in this file (should always be 48)
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/// </summary>
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public uint OtherMD5SectionSize;
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/// <summary>
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/// The size, in bytes, of the section containing the public
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/// key and signature. This is either 0 (CSGO & The Ship) or
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/// 296 (HL2, HL2:DM, HL2:EP1, HL2:EP2, HL2:LC, TF2, DOD:S & CS:S)
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/// </summary>
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public uint SignatureSectionSize;
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}
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}
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