mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
synced 2026-04-05 22:01:33 +00:00
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
100 lines
4.1 KiB
C#
100 lines
4.1 KiB
C#
using System;
|
|
using SabreTools.Data.Models.RomCenter;
|
|
|
|
namespace SabreTools.Serialization.CrossModel
|
|
{
|
|
public partial class RomCenter : BaseMetadataSerializer<MetadataFile>
|
|
{
|
|
/// <inheritdoc/>
|
|
public override Data.Models.Metadata.MetadataFile? Serialize(MetadataFile? obj)
|
|
{
|
|
if (obj is null)
|
|
return null;
|
|
|
|
var metadataFile = new Data.Models.Metadata.MetadataFile
|
|
{
|
|
[Data.Models.Metadata.MetadataFile.HeaderKey] = ConvertHeaderToInternalModel(obj),
|
|
};
|
|
|
|
if (obj?.Games?.Rom is not null && obj.Games.Rom.Length > 0)
|
|
{
|
|
metadataFile[Data.Models.Metadata.MetadataFile.MachineKey]
|
|
= Array.ConvertAll(obj.Games.Rom, ConvertMachineToInternalModel);
|
|
}
|
|
|
|
return metadataFile;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert from <see cref="MetadataFile"/> to <see cref="Models.Metadata.Header"/>
|
|
/// </summary>
|
|
private static Data.Models.Metadata.Header ConvertHeaderToInternalModel(MetadataFile item)
|
|
{
|
|
var header = new Data.Models.Metadata.Header();
|
|
|
|
if (item.Credits is not null)
|
|
{
|
|
header[Data.Models.Metadata.Header.AuthorKey] = item.Credits.Author;
|
|
header[Data.Models.Metadata.Header.VersionKey] = item.Credits.Version;
|
|
header[Data.Models.Metadata.Header.EmailKey] = item.Credits.Email;
|
|
header[Data.Models.Metadata.Header.HomepageKey] = item.Credits.Homepage;
|
|
header[Data.Models.Metadata.Header.UrlKey] = item.Credits.Url;
|
|
header[Data.Models.Metadata.Header.DateKey] = item.Credits.Date;
|
|
header[Data.Models.Metadata.Header.CommentKey] = item.Credits.Comment;
|
|
}
|
|
|
|
if (item.Dat is not null)
|
|
{
|
|
header[Data.Models.Metadata.Header.DatVersionKey] = item.Dat.Version;
|
|
header[Data.Models.Metadata.Header.PluginKey] = item.Dat.Plugin;
|
|
|
|
if (item.Dat.Split == "yes" || item.Dat.Split == "1")
|
|
header[Data.Models.Metadata.Header.ForceMergingKey] = "split";
|
|
else if (item.Dat.Merge == "yes" || item.Dat.Merge == "1")
|
|
header[Data.Models.Metadata.Header.ForceMergingKey] = "merge";
|
|
}
|
|
|
|
if (item.Emulator is not null)
|
|
{
|
|
header[Data.Models.Metadata.Header.RefNameKey] = item.Emulator.RefName;
|
|
header[Data.Models.Metadata.Header.EmulatorVersionKey] = item.Emulator.Version;
|
|
}
|
|
|
|
return header;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert from <see cref="Game"/> to <see cref="Models.Metadata.Machine"/>
|
|
/// </summary>
|
|
private static Data.Models.Metadata.Machine ConvertMachineToInternalModel(Rom item)
|
|
{
|
|
var machine = new Data.Models.Metadata.Machine
|
|
{
|
|
[Data.Models.Metadata.Machine.RomOfKey] = item.RomOf,
|
|
[Data.Models.Metadata.Machine.CloneOfKey] = item.ParentName,
|
|
//[Data.Models.Metadata.Machine.ParentDescriptionKey] = item.ParentDescription, // This is unmappable
|
|
[Data.Models.Metadata.Machine.NameKey] = item.GameName,
|
|
[Data.Models.Metadata.Machine.DescriptionKey] = item.GameDescription,
|
|
[Data.Models.Metadata.Machine.RomKey] = new Data.Models.Metadata.Rom[] { ConvertToInternalModel(item) },
|
|
};
|
|
|
|
return machine;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert from <see cref="Rom"/> to <see cref="Models.Metadata.Rom"/>
|
|
/// </summary>
|
|
private static Data.Models.Metadata.Rom ConvertToInternalModel(Rom item)
|
|
{
|
|
var rom = new Data.Models.Metadata.Rom
|
|
{
|
|
[Data.Models.Metadata.Rom.NameKey] = item.RomName,
|
|
[Data.Models.Metadata.Rom.CRCKey] = item.RomCRC,
|
|
[Data.Models.Metadata.Rom.SizeKey] = item.RomSize,
|
|
[Data.Models.Metadata.Rom.MergeKey] = item.MergeName,
|
|
};
|
|
return rom;
|
|
}
|
|
}
|
|
}
|