Files
Matt Nadareski 8f49e190d8 Fix everything
2026-03-24 19:17:25 -04:00

470 lines
16 KiB
C#

using System.IO;
using System.Text;
using SabreTools.Data.Models.NCF;
using SabreTools.IO.Extensions;
using SabreTools.Numerics.Extensions;
using SabreTools.Text.Extensions;
#pragma warning disable IDE0017 // Simplify object initialization
namespace SabreTools.Serialization.Readers
{
public class NCF : BaseBinaryReader<Data.Models.NCF.File>
{
/// <inheritdoc/>
public override Data.Models.NCF.File? Deserialize(Stream? data)
{
// If the data is invalid
if (data is null || !data.CanRead)
return null;
try
{
// Cache the current offset
long initialOffset = data.Position;
// Create a new Half-Life No Cache to fill
var file = new Data.Models.NCF.File();
#region Header
// Try to parse the header
var header = ParseHeader(data);
if (header.Dummy0 != 0x00000001)
return null;
if (header.MajorVersion != 0x00000002)
return null;
if (header.MinorVersion != 1)
return null;
// Set the no cache header
file.Header = header;
#endregion
// Cache the current offset
long afterHeaderPosition = data.Position;
#region Directory Header
// Try to parse the directory header
var directoryHeader = ParseDirectoryHeader(data);
if (directoryHeader.Dummy0 != 0x00000004)
return null;
// Set the game cache directory header
file.DirectoryHeader = directoryHeader;
#endregion
#region Directory Entries
// Create the directory entry array
file.DirectoryEntries = new DirectoryEntry[directoryHeader.ItemCount];
// Try to parse the directory entries
for (int i = 0; i < directoryHeader.ItemCount; i++)
{
file.DirectoryEntries[i] = ParseDirectoryEntry(data);
}
#endregion
#region Directory Names
if (directoryHeader.NameSize > 0)
{
// Get the current offset for adjustment
long directoryNamesStart = data.Position;
// Get the ending offset
long directoryNamesEnd = data.Position + directoryHeader.NameSize;
// Create the string dictionary
file.DirectoryNames = [];
// Loop and read the null-terminated strings
while (data.Position < directoryNamesEnd)
{
long nameOffset = data.Position - directoryNamesStart;
string? directoryName = data.ReadNullTerminatedAnsiString();
if (data.Position > directoryNamesEnd)
{
data.SeekIfPossible(-directoryName?.Length ?? 0, SeekOrigin.Current);
byte[] endingData = data.ReadBytes((int)(directoryNamesEnd - data.Position));
directoryName = Encoding.ASCII.GetString(endingData);
}
file.DirectoryNames[nameOffset] = directoryName;
}
}
#endregion
#region Directory Info 1 Entries
// Create the directory info 1 entry array
file.DirectoryInfo1Entries = new DirectoryInfo1Entry[directoryHeader.Info1Count];
// Try to parse the directory info 1 entries
for (int i = 0; i < directoryHeader.Info1Count; i++)
{
file.DirectoryInfo1Entries[i] = ParseDirectoryInfo1Entry(data);
}
#endregion
#region Directory Info 2 Entries
// Create the directory info 2 entry array
file.DirectoryInfo2Entries = new DirectoryInfo2Entry[directoryHeader.ItemCount];
// Try to parse the directory info 2 entries
for (int i = 0; i < directoryHeader.ItemCount; i++)
{
file.DirectoryInfo2Entries[i] = ParseDirectoryInfo2Entry(data);
}
#endregion
#region Directory Copy Entries
// Create the directory copy entry array
file.DirectoryCopyEntries = new DirectoryCopyEntry[directoryHeader.CopyCount];
// Try to parse the directory copy entries
for (int i = 0; i < directoryHeader.CopyCount; i++)
{
file.DirectoryCopyEntries[i] = ParseDirectoryCopyEntry(data);
}
#endregion
#region Directory Local Entries
// Create the directory local entry array
file.DirectoryLocalEntries = new DirectoryLocalEntry[directoryHeader.LocalCount];
// Try to parse the directory local entries
for (int i = 0; i < directoryHeader.LocalCount; i++)
{
file.DirectoryLocalEntries[i] = ParseDirectoryLocalEntry(data);
}
#endregion
// Seek to end of directory section, just in case
data.SeekIfPossible(afterHeaderPosition + directoryHeader.DirectorySize, SeekOrigin.Begin);
#region Unknown Header
// Try to parse the unknown header
var unknownHeader = ParseUnknownHeader(data);
if (unknownHeader.Dummy0 != 0x00000001)
return null;
if (unknownHeader.Dummy1 != 0x00000000)
return null;
// Set the game cache unknown header
file.UnknownHeader = unknownHeader;
#endregion
#region Unknown Entries
// Create the unknown entry array
file.UnknownEntries = new UnknownEntry[directoryHeader.ItemCount];
// Try to parse the unknown entries
for (int i = 0; i < directoryHeader.ItemCount; i++)
{
file.UnknownEntries[i] = ParseUnknownEntry(data);
}
#endregion
#region Checksum Header
// Try to parse the checksum header
var checksumHeader = ParseChecksumHeader(data);
if (checksumHeader.Dummy0 != 0x00000001)
return null;
// Set the game cache checksum header
file.ChecksumHeader = checksumHeader;
#endregion
// Cache the current offset
initialOffset = data.Position;
#region Checksum Map Header
// Try to parse the checksum map header
var checksumMapHeader = ParseChecksumMapHeader(data);
if (checksumMapHeader.Dummy0 != 0x14893721)
return null;
if (checksumMapHeader.Dummy1 != 0x00000001)
return null;
// Set the game cache checksum map header
file.ChecksumMapHeader = checksumMapHeader;
#endregion
#region Checksum Map Entries
// Create the checksum map entry array
file.ChecksumMapEntries = new ChecksumMapEntry[checksumMapHeader.ItemCount];
// Try to parse the checksum map entries
for (int i = 0; i < checksumMapHeader.ItemCount; i++)
{
file.ChecksumMapEntries[i] = ParseChecksumMapEntry(data);
}
#endregion
#region Checksum Entries
// Create the checksum entry array
file.ChecksumEntries = new ChecksumEntry[checksumMapHeader.ChecksumCount];
// Try to parse the checksum entries
for (int i = 0; i < checksumMapHeader.ChecksumCount; i++)
{
file.ChecksumEntries[i] = ParseChecksumEntry(data);
}
#endregion
// Seek to end of checksum section, just in case
data.SeekIfPossible(afterHeaderPosition + checksumHeader.ChecksumSize, SeekOrigin.Begin);
return file;
}
catch
{
// Ignore the actual error
return null;
}
}
/// <summary>
/// Parse a Stream into a ChecksumEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled ChecksumEntry on success, null on error</returns>
public static ChecksumEntry ParseChecksumEntry(Stream data)
{
var obj = new ChecksumEntry();
obj.Checksum = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a ChecksumHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled ChecksumHeader on success, null on error</returns>
public static ChecksumHeader ParseChecksumHeader(Stream data)
{
var obj = new ChecksumHeader();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.ChecksumSize = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a ChecksumMapEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled ChecksumMapEntry on success, null on error</returns>
public static ChecksumMapEntry ParseChecksumMapEntry(Stream data)
{
var obj = new ChecksumMapEntry();
obj.ChecksumCount = data.ReadUInt32LittleEndian();
obj.FirstChecksumIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a ChecksumMapHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled ChecksumMapHeader on success, null on error</returns>
public static ChecksumMapHeader ParseChecksumMapHeader(Stream data)
{
var obj = new ChecksumMapHeader();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.Dummy1 = data.ReadUInt32LittleEndian();
obj.ItemCount = data.ReadUInt32LittleEndian();
obj.ChecksumCount = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryCopyEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryCopyEntry on success, null on error</returns>
public static DirectoryCopyEntry ParseDirectoryCopyEntry(Stream data)
{
var obj = new DirectoryCopyEntry();
obj.DirectoryIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryEntry on success, null on error</returns>
public static DirectoryEntry ParseDirectoryEntry(Stream data)
{
var obj = new DirectoryEntry();
obj.NameOffset = data.ReadUInt32LittleEndian();
obj.ItemSize = data.ReadUInt32LittleEndian();
obj.ChecksumIndex = data.ReadUInt32LittleEndian();
obj.DirectoryFlags = (HL_NCF_FLAG)data.ReadUInt32LittleEndian();
obj.ParentIndex = data.ReadUInt32LittleEndian();
obj.NextIndex = data.ReadUInt32LittleEndian();
obj.FirstIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryHeader on success, null on error</returns>
public static DirectoryHeader ParseDirectoryHeader(Stream data)
{
var obj = new DirectoryHeader();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.CacheID = data.ReadUInt32LittleEndian();
obj.LastVersionPlayed = data.ReadUInt32LittleEndian();
obj.ItemCount = data.ReadUInt32LittleEndian();
obj.FileCount = data.ReadUInt32LittleEndian();
obj.ChecksumDataLength = data.ReadUInt32LittleEndian();
obj.DirectorySize = data.ReadUInt32LittleEndian();
obj.NameSize = data.ReadUInt32LittleEndian();
obj.Info1Count = data.ReadUInt32LittleEndian();
obj.CopyCount = data.ReadUInt32LittleEndian();
obj.LocalCount = data.ReadUInt32LittleEndian();
obj.Dummy1 = data.ReadUInt32LittleEndian();
obj.Dummy2 = data.ReadUInt32LittleEndian();
obj.Checksum = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryInfo1Entry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryInfo1Entry on success, null on error</returns>
public static DirectoryInfo1Entry ParseDirectoryInfo1Entry(Stream data)
{
var obj = new DirectoryInfo1Entry();
obj.Dummy0 = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryInfo2Entry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryInfo2Entry on success, null on error</returns>
public static DirectoryInfo2Entry ParseDirectoryInfo2Entry(Stream data)
{
var obj = new DirectoryInfo2Entry();
obj.Dummy0 = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryLocalEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryLocalEntry on success, null on error</returns>
public static DirectoryLocalEntry ParseDirectoryLocalEntry(Stream data)
{
var obj = new DirectoryLocalEntry();
obj.DirectoryIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a Header
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled Header on success, null on error</returns>
public static Header ParseHeader(Stream data)
{
var obj = new Header();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.MajorVersion = data.ReadUInt32LittleEndian();
obj.MinorVersion = data.ReadUInt32LittleEndian();
obj.CacheID = data.ReadUInt32LittleEndian();
obj.LastVersionPlayed = data.ReadUInt32LittleEndian();
obj.Dummy1 = data.ReadUInt32LittleEndian();
obj.Dummy2 = data.ReadUInt32LittleEndian();
obj.FileSize = data.ReadUInt32LittleEndian();
obj.BlockSize = data.ReadUInt32LittleEndian();
obj.BlockCount = data.ReadUInt32LittleEndian();
obj.Dummy3 = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a UnknownEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled UnknownEntry on success, null on error</returns>
public static UnknownEntry ParseUnknownEntry(Stream data)
{
var obj = new UnknownEntry();
obj.Dummy0 = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a UnknownHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled UnknownHeader on success, null on error</returns>
public static UnknownHeader ParseUnknownHeader(Stream data)
{
var obj = new UnknownHeader();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.Dummy1 = data.ReadUInt32LittleEndian();
return obj;
}
}
}