mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
synced 2026-04-05 22:01:33 +00:00
470 lines
16 KiB
C#
470 lines
16 KiB
C#
using System.IO;
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using System.Text;
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using SabreTools.Data.Models.NCF;
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using SabreTools.IO.Extensions;
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using SabreTools.Numerics.Extensions;
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using SabreTools.Text.Extensions;
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#pragma warning disable IDE0017 // Simplify object initialization
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namespace SabreTools.Serialization.Readers
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{
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public class NCF : BaseBinaryReader<Data.Models.NCF.File>
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{
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/// <inheritdoc/>
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public override Data.Models.NCF.File? Deserialize(Stream? data)
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{
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// If the data is invalid
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if (data is null || !data.CanRead)
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return null;
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try
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{
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// Cache the current offset
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long initialOffset = data.Position;
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// Create a new Half-Life No Cache to fill
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var file = new Data.Models.NCF.File();
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#region Header
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// Try to parse the header
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var header = ParseHeader(data);
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if (header.Dummy0 != 0x00000001)
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return null;
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if (header.MajorVersion != 0x00000002)
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return null;
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if (header.MinorVersion != 1)
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return null;
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// Set the no cache header
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file.Header = header;
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#endregion
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// Cache the current offset
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long afterHeaderPosition = data.Position;
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#region Directory Header
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// Try to parse the directory header
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var directoryHeader = ParseDirectoryHeader(data);
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if (directoryHeader.Dummy0 != 0x00000004)
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return null;
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// Set the game cache directory header
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file.DirectoryHeader = directoryHeader;
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#endregion
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#region Directory Entries
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// Create the directory entry array
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file.DirectoryEntries = new DirectoryEntry[directoryHeader.ItemCount];
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// Try to parse the directory entries
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for (int i = 0; i < directoryHeader.ItemCount; i++)
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{
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file.DirectoryEntries[i] = ParseDirectoryEntry(data);
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}
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#endregion
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#region Directory Names
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if (directoryHeader.NameSize > 0)
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{
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// Get the current offset for adjustment
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long directoryNamesStart = data.Position;
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// Get the ending offset
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long directoryNamesEnd = data.Position + directoryHeader.NameSize;
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// Create the string dictionary
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file.DirectoryNames = [];
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// Loop and read the null-terminated strings
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while (data.Position < directoryNamesEnd)
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{
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long nameOffset = data.Position - directoryNamesStart;
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string? directoryName = data.ReadNullTerminatedAnsiString();
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if (data.Position > directoryNamesEnd)
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{
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data.SeekIfPossible(-directoryName?.Length ?? 0, SeekOrigin.Current);
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byte[] endingData = data.ReadBytes((int)(directoryNamesEnd - data.Position));
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directoryName = Encoding.ASCII.GetString(endingData);
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}
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file.DirectoryNames[nameOffset] = directoryName;
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}
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}
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#endregion
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#region Directory Info 1 Entries
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// Create the directory info 1 entry array
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file.DirectoryInfo1Entries = new DirectoryInfo1Entry[directoryHeader.Info1Count];
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// Try to parse the directory info 1 entries
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for (int i = 0; i < directoryHeader.Info1Count; i++)
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{
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file.DirectoryInfo1Entries[i] = ParseDirectoryInfo1Entry(data);
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}
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#endregion
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#region Directory Info 2 Entries
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// Create the directory info 2 entry array
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file.DirectoryInfo2Entries = new DirectoryInfo2Entry[directoryHeader.ItemCount];
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// Try to parse the directory info 2 entries
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for (int i = 0; i < directoryHeader.ItemCount; i++)
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{
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file.DirectoryInfo2Entries[i] = ParseDirectoryInfo2Entry(data);
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}
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#endregion
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#region Directory Copy Entries
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// Create the directory copy entry array
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file.DirectoryCopyEntries = new DirectoryCopyEntry[directoryHeader.CopyCount];
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// Try to parse the directory copy entries
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for (int i = 0; i < directoryHeader.CopyCount; i++)
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{
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file.DirectoryCopyEntries[i] = ParseDirectoryCopyEntry(data);
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}
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#endregion
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#region Directory Local Entries
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// Create the directory local entry array
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file.DirectoryLocalEntries = new DirectoryLocalEntry[directoryHeader.LocalCount];
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// Try to parse the directory local entries
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for (int i = 0; i < directoryHeader.LocalCount; i++)
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{
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file.DirectoryLocalEntries[i] = ParseDirectoryLocalEntry(data);
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}
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#endregion
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// Seek to end of directory section, just in case
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data.SeekIfPossible(afterHeaderPosition + directoryHeader.DirectorySize, SeekOrigin.Begin);
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#region Unknown Header
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// Try to parse the unknown header
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var unknownHeader = ParseUnknownHeader(data);
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if (unknownHeader.Dummy0 != 0x00000001)
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return null;
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if (unknownHeader.Dummy1 != 0x00000000)
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return null;
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// Set the game cache unknown header
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file.UnknownHeader = unknownHeader;
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#endregion
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#region Unknown Entries
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// Create the unknown entry array
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file.UnknownEntries = new UnknownEntry[directoryHeader.ItemCount];
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// Try to parse the unknown entries
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for (int i = 0; i < directoryHeader.ItemCount; i++)
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{
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file.UnknownEntries[i] = ParseUnknownEntry(data);
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}
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#endregion
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#region Checksum Header
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// Try to parse the checksum header
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var checksumHeader = ParseChecksumHeader(data);
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if (checksumHeader.Dummy0 != 0x00000001)
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return null;
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// Set the game cache checksum header
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file.ChecksumHeader = checksumHeader;
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#endregion
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// Cache the current offset
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initialOffset = data.Position;
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#region Checksum Map Header
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// Try to parse the checksum map header
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var checksumMapHeader = ParseChecksumMapHeader(data);
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if (checksumMapHeader.Dummy0 != 0x14893721)
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return null;
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if (checksumMapHeader.Dummy1 != 0x00000001)
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return null;
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// Set the game cache checksum map header
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file.ChecksumMapHeader = checksumMapHeader;
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#endregion
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#region Checksum Map Entries
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// Create the checksum map entry array
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file.ChecksumMapEntries = new ChecksumMapEntry[checksumMapHeader.ItemCount];
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// Try to parse the checksum map entries
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for (int i = 0; i < checksumMapHeader.ItemCount; i++)
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{
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file.ChecksumMapEntries[i] = ParseChecksumMapEntry(data);
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}
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#endregion
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#region Checksum Entries
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// Create the checksum entry array
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file.ChecksumEntries = new ChecksumEntry[checksumMapHeader.ChecksumCount];
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// Try to parse the checksum entries
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for (int i = 0; i < checksumMapHeader.ChecksumCount; i++)
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{
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file.ChecksumEntries[i] = ParseChecksumEntry(data);
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}
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#endregion
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// Seek to end of checksum section, just in case
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data.SeekIfPossible(afterHeaderPosition + checksumHeader.ChecksumSize, SeekOrigin.Begin);
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return file;
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}
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catch
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{
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// Ignore the actual error
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return null;
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}
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}
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/// <summary>
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/// Parse a Stream into a ChecksumEntry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled ChecksumEntry on success, null on error</returns>
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public static ChecksumEntry ParseChecksumEntry(Stream data)
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{
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var obj = new ChecksumEntry();
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obj.Checksum = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a ChecksumHeader
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled ChecksumHeader on success, null on error</returns>
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public static ChecksumHeader ParseChecksumHeader(Stream data)
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{
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var obj = new ChecksumHeader();
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obj.Dummy0 = data.ReadUInt32LittleEndian();
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obj.ChecksumSize = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a ChecksumMapEntry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled ChecksumMapEntry on success, null on error</returns>
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public static ChecksumMapEntry ParseChecksumMapEntry(Stream data)
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{
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var obj = new ChecksumMapEntry();
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obj.ChecksumCount = data.ReadUInt32LittleEndian();
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obj.FirstChecksumIndex = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a ChecksumMapHeader
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled ChecksumMapHeader on success, null on error</returns>
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public static ChecksumMapHeader ParseChecksumMapHeader(Stream data)
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{
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var obj = new ChecksumMapHeader();
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obj.Dummy0 = data.ReadUInt32LittleEndian();
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obj.Dummy1 = data.ReadUInt32LittleEndian();
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obj.ItemCount = data.ReadUInt32LittleEndian();
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obj.ChecksumCount = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a DirectoryCopyEntry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled DirectoryCopyEntry on success, null on error</returns>
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public static DirectoryCopyEntry ParseDirectoryCopyEntry(Stream data)
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{
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var obj = new DirectoryCopyEntry();
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obj.DirectoryIndex = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a DirectoryEntry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled DirectoryEntry on success, null on error</returns>
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public static DirectoryEntry ParseDirectoryEntry(Stream data)
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{
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var obj = new DirectoryEntry();
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obj.NameOffset = data.ReadUInt32LittleEndian();
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obj.ItemSize = data.ReadUInt32LittleEndian();
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obj.ChecksumIndex = data.ReadUInt32LittleEndian();
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obj.DirectoryFlags = (HL_NCF_FLAG)data.ReadUInt32LittleEndian();
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obj.ParentIndex = data.ReadUInt32LittleEndian();
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obj.NextIndex = data.ReadUInt32LittleEndian();
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obj.FirstIndex = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a DirectoryHeader
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled DirectoryHeader on success, null on error</returns>
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public static DirectoryHeader ParseDirectoryHeader(Stream data)
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{
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var obj = new DirectoryHeader();
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obj.Dummy0 = data.ReadUInt32LittleEndian();
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obj.CacheID = data.ReadUInt32LittleEndian();
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obj.LastVersionPlayed = data.ReadUInt32LittleEndian();
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obj.ItemCount = data.ReadUInt32LittleEndian();
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obj.FileCount = data.ReadUInt32LittleEndian();
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obj.ChecksumDataLength = data.ReadUInt32LittleEndian();
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obj.DirectorySize = data.ReadUInt32LittleEndian();
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obj.NameSize = data.ReadUInt32LittleEndian();
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obj.Info1Count = data.ReadUInt32LittleEndian();
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obj.CopyCount = data.ReadUInt32LittleEndian();
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obj.LocalCount = data.ReadUInt32LittleEndian();
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obj.Dummy1 = data.ReadUInt32LittleEndian();
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obj.Dummy2 = data.ReadUInt32LittleEndian();
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obj.Checksum = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a DirectoryInfo1Entry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled DirectoryInfo1Entry on success, null on error</returns>
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public static DirectoryInfo1Entry ParseDirectoryInfo1Entry(Stream data)
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{
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var obj = new DirectoryInfo1Entry();
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obj.Dummy0 = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a DirectoryInfo2Entry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled DirectoryInfo2Entry on success, null on error</returns>
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public static DirectoryInfo2Entry ParseDirectoryInfo2Entry(Stream data)
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{
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var obj = new DirectoryInfo2Entry();
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obj.Dummy0 = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a DirectoryLocalEntry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled DirectoryLocalEntry on success, null on error</returns>
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public static DirectoryLocalEntry ParseDirectoryLocalEntry(Stream data)
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{
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var obj = new DirectoryLocalEntry();
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obj.DirectoryIndex = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a Header
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled Header on success, null on error</returns>
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public static Header ParseHeader(Stream data)
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{
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var obj = new Header();
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obj.Dummy0 = data.ReadUInt32LittleEndian();
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obj.MajorVersion = data.ReadUInt32LittleEndian();
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obj.MinorVersion = data.ReadUInt32LittleEndian();
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obj.CacheID = data.ReadUInt32LittleEndian();
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obj.LastVersionPlayed = data.ReadUInt32LittleEndian();
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obj.Dummy1 = data.ReadUInt32LittleEndian();
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obj.Dummy2 = data.ReadUInt32LittleEndian();
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obj.FileSize = data.ReadUInt32LittleEndian();
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obj.BlockSize = data.ReadUInt32LittleEndian();
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obj.BlockCount = data.ReadUInt32LittleEndian();
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obj.Dummy3 = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a UnknownEntry
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled UnknownEntry on success, null on error</returns>
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public static UnknownEntry ParseUnknownEntry(Stream data)
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{
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var obj = new UnknownEntry();
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obj.Dummy0 = data.ReadUInt32LittleEndian();
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return obj;
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}
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/// <summary>
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/// Parse a Stream into a UnknownHeader
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/// </summary>
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/// <param name="data">Stream to parse</param>
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/// <returns>Filled UnknownHeader on success, null on error</returns>
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public static UnknownHeader ParseUnknownHeader(Stream data)
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{
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var obj = new UnknownHeader();
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obj.Dummy0 = data.ReadUInt32LittleEndian();
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obj.Dummy1 = data.ReadUInt32LittleEndian();
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return obj;
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}
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}
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}
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