Files
Matt Nadareski 8f49e190d8 Fix everything
2026-03-24 19:17:25 -04:00

530 lines
22 KiB
C#

using System.IO;
using System.Text;
using SabreTools.Data.Models.ClrMamePro;
using SabreTools.IO.Extensions;
using SabreTools.Text.ClrMamePro;
#pragma warning disable CA1822 // Mark members as static
namespace SabreTools.Serialization.Writers
{
public class ClrMamePro : BaseBinaryWriter<MetadataFile>
{
#region IByteWriter
/// <inheritdoc/>
public override byte[]? SerializeArray(MetadataFile? obj)
=> SerializeArray(obj, false);
/// <inheritdoc/>
public byte[]? SerializeArray(MetadataFile? obj, bool quotes)
{
using var stream = SerializeStream(obj, quotes);
if (stream is null)
return null;
byte[] bytes = new byte[stream.Length];
int read = stream.Read(bytes, 0, bytes.Length);
return bytes;
}
#endregion
#region IFileWriter
/// <inheritdoc/>
public override bool SerializeFile(MetadataFile? obj, string? path)
=> SerializeFile(obj, path, true);
/// <inheritdoc cref="SerializeFile(MetadataFile, string)"/>
public bool SerializeFile(MetadataFile? obj, string? path, bool quotes)
{
if (string.IsNullOrEmpty(path))
return false;
using var stream = SerializeStream(obj, quotes);
if (stream is null)
return false;
using var fs = File.Open(path, FileMode.Create, FileAccess.Write, FileShare.None);
stream.BlockCopy(fs);
fs.Flush();
return true;
}
#endregion
#region IStreamWriter
/// <inheritdoc/>
public override Stream? SerializeStream(MetadataFile? obj)
=> SerializeStream(obj, true);
/// <inheritdoc cref="SerializeStream(MetadataFile)"/>
public Stream? SerializeStream(MetadataFile? obj, bool quotes)
{
// If the metadata file is null
if (obj is null)
return null;
// Setup the writer and output
var stream = new MemoryStream();
var writer = new Writer(stream, Encoding.UTF8) { Quotes = quotes };
// Write the header, if it exists
WriteHeader(obj.ClrMamePro, writer);
// Write out the games, if they exist
WriteGames(obj.Game, writer);
// Write out the info, if it exists
WriteInfo(obj.Info, writer);
// Return the stream
stream.SeekIfPossible(0, SeekOrigin.Begin);
return stream;
}
/// <summary>
/// Write header information to the current writer
/// </summary>
/// <param name="header">ClrMamePro representing the header information</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteHeader(Data.Models.ClrMamePro.ClrMamePro? header, Writer writer)
{
// If the header information is missing, we can't do anything
if (header is null)
return;
writer.WriteStartElement("clrmamepro");
writer.WriteOptionalStandalone("name", header.Name);
writer.WriteOptionalStandalone("description", header.Description);
writer.WriteOptionalStandalone("rootdir", header.RootDir);
writer.WriteOptionalStandalone("category", header.Category);
writer.WriteOptionalStandalone("version", header.Version);
writer.WriteOptionalStandalone("date", header.Date);
writer.WriteOptionalStandalone("author", header.Author);
writer.WriteOptionalStandalone("homepage", header.Homepage);
writer.WriteOptionalStandalone("url", header.Url);
writer.WriteOptionalStandalone("comment", header.Comment);
writer.WriteOptionalStandalone("header", header.Header);
writer.WriteOptionalStandalone("type", header.Type);
writer.WriteOptionalStandalone("forcemerging", header.ForceMerging);
writer.WriteOptionalStandalone("forcezipping", header.ForceZipping);
writer.WriteOptionalStandalone("forcepacking", header.ForcePacking);
writer.WriteEndElement(); // clrmamepro
writer.Flush();
}
/// <summary>
/// Write games information to the current writer
/// </summary>
/// <param name="games">Array of GameBase objects representing the games information</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteGames(GameBase[]? games, Writer writer)
{
// If the games information is missing, we can't do anything
if (games is null || games.Length == 0)
return;
// Loop through and write out the games
foreach (var game in games)
{
if (game is null)
continue;
WriteGame(game, writer);
writer.Flush();
}
}
/// <summary>
/// Write game information to the current writer
/// </summary>
/// <param name="game">GameBase object representing the game information</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteGame(GameBase game, Writer writer)
{
// If the game information is missing, we can't do anything
if (game is null)
return;
switch (game)
{
case Game:
writer.WriteStartElement("game");
break;
case Machine:
writer.WriteStartElement("machine");
break;
case Resource:
writer.WriteStartElement("resource");
break;
case Set:
writer.WriteStartElement(name: "set");
break;
default:
// TODO: Log invalid values
break;
}
// Write the standalone values
writer.WriteRequiredStandalone("name", game.Name, throwOnError: true);
writer.WriteOptionalStandalone("description", game.Description);
writer.WriteOptionalStandalone("driverstatus", game.DriverStatus);
writer.WriteOptionalStandalone("year", game.Year);
writer.WriteOptionalStandalone("manufacturer", game.Manufacturer);
writer.WriteOptionalStandalone("category", game.Category);
writer.WriteOptionalStandalone("cloneof", game.CloneOf);
writer.WriteOptionalStandalone("romof", game.RomOf);
writer.WriteOptionalStandalone("sampleof", game.SampleOf);
// Write the item values
WriteReleases(game.Release, writer);
WriteBiosSets(game.BiosSet, writer);
WriteRoms(game.Rom, writer);
WriteDisks(game.Disk, writer);
WriteMedia(game.Media, writer);
WriteSamples(game.Sample, writer);
WriteArchives(game.Archive, writer);
WriteChips(game.Chip, writer);
WriteVideos(game.Video, writer);
WriteSound(game.Sound, writer);
WriteInput(game.Input, writer);
WriteDipSwitches(game.DipSwitch, writer);
WriteDriver(game.Driver, writer);
writer.WriteEndElement(); // game, machine, resource, set
}
/// <summary>
/// Write releases information to the current writer
/// </summary>
/// <param name="releases">Array of Release objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteReleases(Release[]? releases, Writer writer)
{
// If the array is missing, we can't do anything
if (releases is null)
return;
foreach (var release in releases)
{
writer.WriteStartElement("release");
writer.WriteRequiredAttributeString("name", release.Name, throwOnError: true);
writer.WriteRequiredAttributeString("region", release.Region, throwOnError: true);
writer.WriteOptionalAttributeString("language", release.Language);
writer.WriteOptionalAttributeString("date", release.Date);
writer.WriteOptionalAttributeString("default", release.Default);
writer.WriteEndElement(); // release
}
}
/// <summary>
/// Write biossets information to the current writer
/// </summary>
/// <param name="biossets">Array of BiosSet objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteBiosSets(BiosSet[]? biossets, Writer writer)
{
// If the array is missing, we can't do anything
if (biossets is null)
return;
foreach (var biosset in biossets)
{
writer.WriteStartElement("biosset");
writer.WriteRequiredAttributeString("name", biosset.Name, throwOnError: true);
writer.WriteRequiredAttributeString("description", biosset.Description, throwOnError: true);
writer.WriteOptionalAttributeString("default", biosset.Default);
writer.WriteEndElement(); // release
}
}
/// <summary>
/// Write roms information to the current writer
/// </summary>
/// <param name="roms">Array of Rom objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteRoms(Rom[]? roms, Writer writer)
{
// If the array is missing, we can't do anything
if (roms is null)
return;
foreach (var rom in roms)
{
writer.WriteStartElement("rom");
writer.WriteRequiredAttributeString("name", rom.Name, throwOnError: true);
writer.WriteRequiredAttributeString("size", rom.Size, throwOnError: true);
writer.WriteOptionalAttributeString("crc16", rom.CRC16);
writer.WriteOptionalAttributeString("crc", rom.CRC);
writer.WriteOptionalAttributeString("crc64", rom.CRC64);
writer.WriteOptionalAttributeString("md2", rom.MD2);
writer.WriteOptionalAttributeString("md4", rom.MD4);
writer.WriteOptionalAttributeString("md5", rom.MD5);
writer.WriteOptionalAttributeString("ripemd128", rom.RIPEMD128);
writer.WriteOptionalAttributeString("ripemd160", rom.RIPEMD160);
writer.WriteOptionalAttributeString("sha1", rom.SHA1);
writer.WriteOptionalAttributeString("sha256", rom.SHA256);
writer.WriteOptionalAttributeString("sha384", rom.SHA384);
writer.WriteOptionalAttributeString("sha512", rom.SHA512);
writer.WriteOptionalAttributeString("spamsum", rom.SpamSum);
writer.WriteOptionalAttributeString("xxh3_64", rom.xxHash364);
writer.WriteOptionalAttributeString("xxh3_128", rom.xxHash3128);
writer.WriteOptionalAttributeString("merge", rom.Merge);
writer.WriteOptionalAttributeString("status", rom.Status);
writer.WriteOptionalAttributeString("region", rom.Region);
writer.WriteOptionalAttributeString("flags", rom.Flags);
writer.WriteOptionalAttributeString("offs", rom.Offs);
writer.WriteOptionalAttributeString("serial", rom.Serial);
writer.WriteOptionalAttributeString("header", rom.Header);
writer.WriteOptionalAttributeString("date", rom.Date);
writer.WriteOptionalAttributeString("inverted", rom.Inverted);
writer.WriteOptionalAttributeString("mia", rom.MIA);
writer.WriteEndElement(); // rom
}
}
/// <summary>
/// Write disks information to the current writer
/// </summary>
/// <param name="disks">Array of Disk objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteDisks(Disk[]? disks, Writer writer)
{
// If the array is missing, we can't do anything
if (disks is null)
return;
foreach (var disk in disks)
{
writer.WriteStartElement("disk");
writer.WriteRequiredAttributeString("name", disk.Name, throwOnError: true);
writer.WriteOptionalAttributeString("md5", disk.MD5);
writer.WriteOptionalAttributeString("sha1", disk.SHA1);
writer.WriteOptionalAttributeString("merge", disk.Merge);
writer.WriteOptionalAttributeString("status", disk.Status);
writer.WriteOptionalAttributeString("flags", disk.Flags);
writer.WriteEndElement(); // disk
}
}
/// <summary>
/// Write medias information to the current writer
/// </summary>
/// <param name="medias">Array of Media objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteMedia(Media[]? medias, Writer writer)
{
// If the array is missing, we can't do anything
if (medias is null)
return;
foreach (var media in medias)
{
writer.WriteStartElement("media");
writer.WriteRequiredAttributeString("name", media.Name, throwOnError: true);
writer.WriteOptionalAttributeString("md5", media.MD5);
writer.WriteOptionalAttributeString("sha1", media.SHA1);
writer.WriteOptionalAttributeString("sha256", media.SHA256);
writer.WriteOptionalAttributeString("spamsum", media.SpamSum);
writer.WriteEndElement(); // media
}
}
/// <summary>
/// Write samples information to the current writer
/// </summary>
/// <param name="samples">Array of Sample objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteSamples(Sample[]? samples, Writer writer)
{
// If the array is missing, we can't do anything
if (samples is null)
return;
foreach (var sample in samples)
{
writer.WriteStartElement("sample");
writer.WriteRequiredAttributeString("name", sample.Name, throwOnError: true);
writer.WriteEndElement(); // sample
}
}
/// <summary>
/// Write archives information to the current writer
/// </summary>
/// <param name="archives">Array of Archive objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteArchives(Archive[]? archives, Writer writer)
{
// If the array is missing, we can't do anything
if (archives is null)
return;
foreach (var archive in archives)
{
writer.WriteStartElement("archive");
writer.WriteRequiredAttributeString("name", archive.Name, throwOnError: true);
writer.WriteEndElement(); // archive
}
}
/// <summary>
/// Write chips information to the current writer
/// </summary>
/// <param name="chips">Array of Chip objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteChips(Chip[]? chips, Writer writer)
{
// If the array is missing, we can't do anything
if (chips is null)
return;
foreach (var chip in chips)
{
writer.WriteStartElement("chip");
writer.WriteRequiredAttributeString("type", chip.Type, throwOnError: true);
writer.WriteRequiredAttributeString("name", chip.Name, throwOnError: true);
writer.WriteOptionalAttributeString("flags", chip.Flags);
writer.WriteOptionalAttributeString("clock", chip.Clock);
writer.WriteEndElement(); // chip
}
}
/// <summary>
/// Write video information to the current writer
/// </summary>
/// <param name="videos">Array of Video objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteVideos(Video[]? videos, Writer writer)
{
// If the item is missing, we can't do anything
if (videos is null)
return;
foreach (var video in videos)
{
writer.WriteStartElement("video");
writer.WriteRequiredAttributeString("screen", video.Screen, throwOnError: true);
writer.WriteRequiredAttributeString("orientation", video.Orientation, throwOnError: true);
writer.WriteOptionalAttributeString("x", video.X);
writer.WriteOptionalAttributeString("y", video.Y);
writer.WriteOptionalAttributeString("aspectx", video.AspectX);
writer.WriteOptionalAttributeString("aspecty", video.AspectY);
writer.WriteOptionalAttributeString("freq", video.Freq);
writer.WriteEndElement(); // video
}
}
/// <summary>
/// Write sound information to the current writer
/// </summary>
/// <param name="sound">Sound object to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteSound(Sound? sound, Writer writer)
{
// If the item is missing, we can't do anything
if (sound is null)
return;
writer.WriteStartElement("sound");
writer.WriteRequiredAttributeString("channels", sound.Channels, throwOnError: true);
writer.WriteEndElement(); // sound
}
/// <summary>
/// Write input information to the current writer
/// </summary>
/// <param name="input">Input object to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteInput(Input? input, Writer writer)
{
// If the item is missing, we can't do anything
if (input is null)
return;
writer.WriteStartElement("input");
writer.WriteRequiredAttributeString("players", input.Players, throwOnError: true);
writer.WriteOptionalAttributeString("control", input.Control);
writer.WriteRequiredAttributeString("buttons", input.Buttons, throwOnError: true);
writer.WriteOptionalAttributeString("coins", input.Coins);
writer.WriteOptionalAttributeString("tilt", input.Tilt);
writer.WriteOptionalAttributeString("service", input.Service);
writer.WriteEndElement(); // input
}
/// <summary>
/// Write dipswitches information to the current writer
/// </summary>
/// <param name="dipswitches">Array of DipSwitch objects to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteDipSwitches(DipSwitch[]? dipswitches, Writer writer)
{
// If the array is missing, we can't do anything
if (dipswitches is null)
return;
foreach (var dipswitch in dipswitches)
{
writer.WriteStartElement("dipswitch");
writer.WriteRequiredAttributeString("name", dipswitch.Name, throwOnError: true);
foreach (var entry in dipswitch.Entry ?? [])
{
writer.WriteRequiredAttributeString("entry", entry);
}
writer.WriteOptionalAttributeString("default", dipswitch.Default);
writer.WriteEndElement(); // dipswitch
}
}
/// <summary>
/// Write driver information to the current writer
/// </summary>
/// <param name="driver">Driver object to write</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteDriver(Driver? driver, Writer writer)
{
// If the item is missing, we can't do anything
if (driver is null)
return;
writer.WriteStartElement("driver");
writer.WriteRequiredAttributeString("status", driver.Status, throwOnError: true);
writer.WriteOptionalAttributeString("color", driver.Color); // TODO: Probably actually required
writer.WriteOptionalAttributeString("sound", driver.Sound); // TODO: Probably actually required
writer.WriteOptionalAttributeString("palettesize", driver.PaletteSize);
writer.WriteOptionalAttributeString("blit", driver.Blit);
writer.WriteEndElement(); // driver
}
/// <summary>
/// Write info information to the current writer
/// </summary>
/// <param name="info">ClrMamePro representing the info information</param>
/// <param name="writer">Writer representing the output</param>
private static void WriteInfo(Info? info, Writer writer)
{
// If the info information is missing, we can't do anything
if (info?.Source is null)
return;
writer.WriteStartElement("info");
foreach (var source in info.Source)
{
writer.WriteOptionalStandalone("source", source);
}
writer.WriteEndElement(); // info
writer.Flush();
}
#endregion
}
}