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https://github.com/SabreTools/SabreTools.Serialization.git
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66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using SabreTools.Data.Models.EverdriveSMDB;
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using SabreTools.IO.Extensions;
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using SabreTools.Text.SeparatedValue;
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namespace SabreTools.Serialization.Writers
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{
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public class EverdriveSMDB : BaseBinaryWriter<MetadataFile>
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{
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/// <inheritdoc/>
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public override Stream? SerializeStream(MetadataFile? obj)
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{
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// If the metadata file is null
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if (obj is null)
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return null;
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// Setup the writer and output
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var stream = new MemoryStream();
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var writer = new Writer(stream, Encoding.UTF8) { Separator = '\t', Quotes = false };
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// Write out the rows, if they exist
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WriteRows(obj.Row, writer);
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// Return the stream
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stream.SeekIfPossible(0, SeekOrigin.Begin);
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return stream;
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}
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/// <summary>
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/// Write rows information to the current writer
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/// </summary>
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/// <param name="rows">Array of Row objects representing the rows information</param>
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/// <param name="writer">Writer representing the output</param>
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private static void WriteRows(Row[]? rows, Writer writer)
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{
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// If the games information is missing, we can't do anything
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if (rows is null || rows.Length == 0)
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return;
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// Loop through and write out the rows
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foreach (var row in rows)
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{
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if (row is null)
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continue;
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var rowArray = new List<string?>
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{
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row.SHA256,
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row.Name,
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row.SHA1,
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row.MD5,
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row.CRC32,
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};
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if (row.Size is not null)
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rowArray.Add(row.Size);
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writer.WriteValues([.. rowArray]);
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writer.Flush();
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}
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}
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}
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}
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