mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
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200 lines
6.3 KiB
C#
200 lines
6.3 KiB
C#
using System.IO;
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using System.IO.Compression;
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using SabreTools.Data.Models.GCZ;
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using SabreTools.Data.Models.NintendoDisc;
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using SabreTools.IO.Extensions;
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using static SabreTools.Data.Models.GCZ.Constants;
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namespace SabreTools.Wrappers
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{
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public partial class GCZ : WrapperBase<DiscImage>
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{
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#region Descriptive Properties
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/// <inheritdoc/>
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public override string DescriptionString => "GCZ Compressed GameCube / Wii Disc Image";
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#endregion
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#region Extension Properties
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/// <inheritdoc cref="DiscImage.Header"/>
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public GczHeader Header => Model.Header;
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/// <inheritdoc cref="GczHeader.CompressedDataSize"/>
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public ulong CompressedDataSize => Header.CompressedDataSize;
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/// <inheritdoc cref="GczHeader.DataSize"/>
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public ulong DataSize => Header.DataSize;
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/// <inheritdoc cref="GczHeader.NumBlocks"/>
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public uint NumBlocks => Header.NumBlocks;
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/// <inheritdoc cref="GczHeader.BlockSize"/>
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public uint BlockSize => Header.BlockSize;
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/// <inheritdoc cref="DiscImage.BlockPointers"/>
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public ulong[] BlockPointers => Model.BlockPointers;
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/// <inheritdoc cref="DiscImage.BlockHashes"/>
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public uint[] BlockHashes => Model.BlockHashes;
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/// <summary>
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/// Disc header parsed by decompressing the first block of the GCZ image.
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/// </summary>
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public DiscHeader? DiscHeader
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{
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get
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{
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if (field is not null)
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return field;
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field = ReadDiscHeader();
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return field;
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}
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}
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/// <summary>
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/// Byte offset within the GCZ file where the compressed block data begins.
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/// Computed as: HeaderSize + (NumBlocks * 8) + (NumBlocks * 4).
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/// </summary>
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public long DataOffset => HeaderSize + (NumBlocks * 8) + (NumBlocks * 4);
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#endregion
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#region Constructors
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/// <inheritdoc/>
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public GCZ(DiscImage model, byte[] data) : base(model, data) { }
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/// <inheritdoc/>
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public GCZ(DiscImage model, byte[] data, int offset) : base(model, data, offset) { }
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/// <inheritdoc/>
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public GCZ(DiscImage model, byte[] data, int offset, int length) : base(model, data, offset, length) { }
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/// <inheritdoc/>
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public GCZ(DiscImage model, Stream data) : base(model, data) { }
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/// <inheritdoc/>
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public GCZ(DiscImage model, Stream data, long offset) : base(model, data, offset) { }
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/// <inheritdoc/>
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public GCZ(DiscImage model, Stream data, long offset, long length) : base(model, data, offset, length) { }
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#endregion
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#region Static Constructors
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/// <summary>
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/// Create a GCZ wrapper from a byte array and offset
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/// </summary>
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/// <param name="data">Byte array representing the GCZ image</param>
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/// <param name="offset">Offset within the array to parse</param>
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/// <returns>A GCZ wrapper on success, null on failure</returns>
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public static GCZ? Create(byte[]? data, int offset)
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{
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// If the data is invalid
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if (data is null || data.Length == 0)
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return null;
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// If the offset is out of bounds
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if (offset < 0 || offset >= data.Length)
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return null;
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// Create a memory stream and use that
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var dataStream = new MemoryStream(data, offset, data.Length - offset);
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return Create(dataStream);
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}
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/// <summary>
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/// Create a GCZ wrapper from a Stream
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/// </summary>
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/// <param name="data">Stream representing the GCZ image</param>
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/// <returns>A GCZ wrapper on success, null on failure</returns>
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public static GCZ? Create(Stream? data)
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{
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// If the data is invalid
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if (data is null || !data.CanRead)
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return null;
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try
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{
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long currentOffset = data.Position;
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var model = new Serialization.Readers.GCZ().Deserialize(data);
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if (model is null)
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return null;
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return new GCZ(model, data, currentOffset);
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}
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catch
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{
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return null;
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}
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}
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#endregion
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#region Header
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/// <summary>
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/// Decompresses just the first block of the GCZ image to read the disc header,
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/// without decompressing the entire image.
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/// </summary>
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private DiscHeader? ReadDiscHeader()
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{
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if (BlockPointers is null || BlockPointers.Length == 0)
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return null;
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ulong pointer = BlockPointers[0];
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ulong nextRaw = BlockPointers.Length > 1
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? BlockPointers[1] & ~UncompressedFlag
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: Header.CompressedDataSize;
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int compSize = (int)(nextRaw - (pointer & ~UncompressedFlag));
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if (compSize <= 0)
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return null;
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long blockFileOffset = DataOffset + (long)(pointer & ~UncompressedFlag);
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byte[] raw = ReadRangeFromSource(blockFileOffset, compSize);
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if (raw.Length != compSize)
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return null;
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bool uncompressed = (pointer & UncompressedFlag) != 0;
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if (uncompressed)
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{
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var disc = new Serialization.Readers.NintendoDisc().Deserialize(raw, offset: 0);
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return disc?.Header;
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}
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else
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{
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if (raw.Length < 6)
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return null;
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byte[] block;
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try
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{
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using var cs = new MemoryStream(raw, 2, raw.Length - 6);
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using var ds = new DeflateStream(cs, CompressionMode.Decompress);
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using var os = new MemoryStream();
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ds.BlockCopy(os, blockSize: 4096);
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block = os.ToArray();
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}
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catch
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{
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return null;
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}
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var disc = new Serialization.Readers.NintendoDisc().Deserialize(block, offset: 0);
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return disc?.Header;
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}
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}
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#endregion
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}
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}
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