Files
SabreTools.Serialization/SabreTools.Wrappers/InstallShieldArchiveV3.Extraction.cs
Matt Nadareski 7689c6dd07 Libraries
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
2026-03-21 16:26:56 -04:00

126 lines
4.3 KiB
C#

using System;
using System.IO;
using SabreTools.IO.Compression.Blast;
namespace SabreTools.Wrappers
{
/// <remarks>
/// Reference (de)compressor: https://www.sac.sk/download/pack/icomp95.zip
/// </remarks>
/// <see href="https://github.com/wfr/unshieldv3"/>
public partial class InstallShieldArchiveV3 : IExtractable
{
/// <inheritdoc/>
public bool Extract(string outputDirectory, bool includeDebug)
{
// Get the file count
int fileCount = Files.Length;
if (fileCount == 0)
return false;
// Loop through and extract all files to the output
bool allExtracted = true;
for (int i = 0; i < fileCount; i++)
{
allExtracted &= ExtractFile(i, outputDirectory, includeDebug);
}
return allExtracted;
}
/// <summary>
/// Extract a file from the ISAv3 to an output directory by index
/// </summary>
/// <param name="index">File index to extract</param>
/// <param name="outputDirectory">Output directory to write to</param>
/// <param name="includeDebug">True to include debug data, false otherwise</param>
/// <returns>True if the file extracted, false otherwise</returns>
public bool ExtractFile(int index, string outputDirectory, bool includeDebug)
{
// If the files index is invalid
if (index < 0 || index >= FileCount)
return false;
// Get the file
var file = Files[index];
if (file is null)
return false;
// Create the filename
var filename = file.Name;
if (filename is null)
return false;
// Get the directory index
int dirIndex = FileDirMap[index];
if (dirIndex < 0 || dirIndex > DirCount)
return false;
// Get the directory name
var dirName = Directories[dirIndex].Name;
filename = Path.Combine(dirName, filename);
// Get and adjust the file offset
long fileOffset = file.Offset + DataStart;
if (fileOffset < 0 || fileOffset >= Length)
return false;
// Get the file sizes
long fileSize = file.CompressedSize;
long outputFileSize = file.UncompressedSize;
// Read the compressed data directly
var compressedData = ReadRangeFromSource((int)fileOffset, (int)fileSize);
if (compressedData.Length == 0)
return false;
// If the compressed and uncompressed sizes match
byte[] data;
if (fileSize == outputFileSize)
{
data = compressedData;
}
else
{
// Decompress the data
var decomp = Decompressor.Create();
using var outData = new MemoryStream();
decomp.CopyTo(compressedData, outData);
data = outData.ToArray();
}
// If we have an invalid output directory
if (string.IsNullOrEmpty(outputDirectory))
return false;
// Ensure directory separators are consistent
if (Path.DirectorySeparatorChar == '\\')
filename = filename.Replace('/', '\\');
else if (Path.DirectorySeparatorChar == '/')
filename = filename.Replace('\\', '/');
// Ensure the full output directory exists
filename = Path.Combine(outputDirectory, filename);
var directoryName = Path.GetDirectoryName(filename);
if (directoryName is not null && !Directory.Exists(directoryName))
Directory.CreateDirectory(directoryName);
// Try to write the data
try
{
// Open the output file for writing
using var fs = File.Open(filename, FileMode.Create, FileAccess.Write, FileShare.None);
fs.Write(data, 0, data.Length);
fs.Flush();
}
catch (Exception ex)
{
if (includeDebug) Console.Error.WriteLine(ex);
return false;
}
return false;
}
}
}