mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
synced 2026-04-05 22:01:33 +00:00
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
126 lines
4.3 KiB
C#
126 lines
4.3 KiB
C#
using System;
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using System.IO;
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using SabreTools.IO.Compression.Blast;
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namespace SabreTools.Wrappers
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{
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/// <remarks>
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/// Reference (de)compressor: https://www.sac.sk/download/pack/icomp95.zip
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/// </remarks>
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/// <see href="https://github.com/wfr/unshieldv3"/>
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public partial class InstallShieldArchiveV3 : IExtractable
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{
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/// <inheritdoc/>
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public bool Extract(string outputDirectory, bool includeDebug)
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{
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// Get the file count
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int fileCount = Files.Length;
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if (fileCount == 0)
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return false;
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// Loop through and extract all files to the output
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bool allExtracted = true;
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for (int i = 0; i < fileCount; i++)
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{
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allExtracted &= ExtractFile(i, outputDirectory, includeDebug);
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}
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return allExtracted;
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}
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/// <summary>
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/// Extract a file from the ISAv3 to an output directory by index
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/// </summary>
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/// <param name="index">File index to extract</param>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <param name="includeDebug">True to include debug data, false otherwise</param>
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/// <returns>True if the file extracted, false otherwise</returns>
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public bool ExtractFile(int index, string outputDirectory, bool includeDebug)
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{
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// If the files index is invalid
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if (index < 0 || index >= FileCount)
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return false;
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// Get the file
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var file = Files[index];
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if (file is null)
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return false;
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// Create the filename
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var filename = file.Name;
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if (filename is null)
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return false;
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// Get the directory index
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int dirIndex = FileDirMap[index];
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if (dirIndex < 0 || dirIndex > DirCount)
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return false;
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// Get the directory name
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var dirName = Directories[dirIndex].Name;
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filename = Path.Combine(dirName, filename);
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// Get and adjust the file offset
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long fileOffset = file.Offset + DataStart;
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if (fileOffset < 0 || fileOffset >= Length)
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return false;
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// Get the file sizes
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long fileSize = file.CompressedSize;
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long outputFileSize = file.UncompressedSize;
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// Read the compressed data directly
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var compressedData = ReadRangeFromSource((int)fileOffset, (int)fileSize);
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if (compressedData.Length == 0)
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return false;
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// If the compressed and uncompressed sizes match
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byte[] data;
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if (fileSize == outputFileSize)
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{
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data = compressedData;
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}
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else
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{
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// Decompress the data
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var decomp = Decompressor.Create();
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using var outData = new MemoryStream();
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decomp.CopyTo(compressedData, outData);
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data = outData.ToArray();
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}
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// If we have an invalid output directory
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if (string.IsNullOrEmpty(outputDirectory))
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return false;
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// Ensure directory separators are consistent
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if (Path.DirectorySeparatorChar == '\\')
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filename = filename.Replace('/', '\\');
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else if (Path.DirectorySeparatorChar == '/')
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filename = filename.Replace('\\', '/');
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// Ensure the full output directory exists
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filename = Path.Combine(outputDirectory, filename);
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var directoryName = Path.GetDirectoryName(filename);
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if (directoryName is not null && !Directory.Exists(directoryName))
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Directory.CreateDirectory(directoryName);
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// Try to write the data
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try
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{
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// Open the output file for writing
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using var fs = File.Open(filename, FileMode.Create, FileAccess.Write, FileShare.None);
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fs.Write(data, 0, data.Length);
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fs.Flush();
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}
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catch (Exception ex)
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{
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if (includeDebug) Console.Error.WriteLine(ex);
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return false;
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}
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return false;
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}
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}
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}
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