mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
synced 2026-04-05 22:01:33 +00:00
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
117 lines
4.8 KiB
C#
117 lines
4.8 KiB
C#
using System;
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#pragma warning disable IDE0059 // Unnecessary assignment of a value
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#pragma warning disable IDE0060 // Remove unused parameter
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namespace SabreTools.Wrappers
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{
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public partial class Quantum : IExtractable
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{
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/// <inheritdoc/>
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public bool Extract(string outputDirectory, bool includeDebug)
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{
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// If we have no files
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if (FileList is null || FileList.Length == 0)
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return false;
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// Loop through and extract all files to the output
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bool allExtracted = true;
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for (int i = 0; i < FileList.Length; i++)
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{
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allExtracted &= ExtractFile(i, outputDirectory, includeDebug);
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}
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return allExtracted;
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}
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/// <summary>
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/// Extract a file from the Quantum archive to an output directory by index
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/// </summary>
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/// <param name="index">File index to extract</param>
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/// <param name="outputDirectory">Output directory to write to</param>
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/// <param name="includeDebug">True to include debug data, false otherwise</param>
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/// <returns>True if the file extracted, false otherwise</returns>
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public bool ExtractFile(int index, string outputDirectory, bool includeDebug)
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{
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// If we have no files
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if (Header is null || FileCount == 0 || FileList is null || FileList.Length == 0)
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return false;
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// If we have an invalid index
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if (index < 0 || index >= FileList.Length)
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return false;
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// Get the file information
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var fileDescriptor = FileList[index];
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// Read the entire compressed data
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int compressedDataOffset = (int)CompressedDataOffset;
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long compressedDataLength = Length - compressedDataOffset;
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var compressedData = ReadRangeFromSource(compressedDataOffset, (int)compressedDataLength);
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// Print a debug reminder
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if (includeDebug) Console.WriteLine("Quantum archive extraction is unsupported");
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// TODO: Figure out decompression
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// - Single-file archives seem to work
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// - Single-file archives with files that span a window boundary seem to work
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// - The first files in each archive seem to work
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return false;
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// // Setup the decompression state
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// State state = new State();
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// Decompressor.InitState(state, TableSize, CompressionFlags);
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// // Decompress the entire array
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// int decompressedDataLength = (int)FileList.Sum(fd => fd.ExpandedFileSize);
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// byte[] decompressedData = new byte[decompressedDataLength];
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// Decompressor.Decompress(state, compressedData.Length, compressedData, decompressedData.Length, decompressedData);
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// // Read the data
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// int offset = (int)FileList.Take(index).Sum(fd => fd.ExpandedFileSize);
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// byte[] data = new byte[fileDescriptor.ExpandedFileSize];
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// Array.Copy(decompressedData, offset, data, 0, data.Length);
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// // Loop through all files before the current
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// for (int i = 0; i < index; i++)
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// {
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// // Decompress the next block of data
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// byte[] tempData = new byte[FileList[i].ExpandedFileSize];
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// int lastRead = Decompressor.Decompress(state, compressedData.Length, compressedData, tempData.Length, tempData);
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// compressedData = new ReadOnlySpan<byte>(compressedData, (lastRead), compressedData.Length - (lastRead)).ToArray();
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// }
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// // Read the data
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// byte[] data = new byte[fileDescriptor.ExpandedFileSize];
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// _ = Decompressor.Decompress(state, compressedData.Length, compressedData, data.Length, data);
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// // Create the filename
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// string filename = fileDescriptor.FileName;
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// // If we have an invalid output directory
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// if (string.IsNullOrEmpty(outputDirectory))
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// return false;
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// // Create the full output path
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// filename = Path.Combine(outputDirectory, filename);
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// // Ensure the output directory is created
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// Directory.CreateDirectory(Path.GetDirectoryName(filename));
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// // Try to write the data
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// try
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// {
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// // Open the output file for writing
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// using var fs = File.Open(filename, FileMode.Create, FileAccess.Write, FileShare.None);
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// fs.Write(data, 0, data.Length);
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// fs.Flush();
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// }
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// catch
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// {
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// return false;
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// }
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// return true;
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}
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}
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}
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