Files
Matt Nadareski 7689c6dd07 Libraries
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
2026-03-21 16:26:56 -04:00

151 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using SabreTools.IO.Compression.zlib;
namespace SabreTools.Wrappers
{
public partial class SGA : IExtractable
{
/// <inheritdoc/>
public bool Extract(string outputDirectory, bool includeDebug)
{
// Get the file count
int fileCount = FileCount;
if (fileCount == 0)
return false;
// Loop through and extract all files to the output
bool allExtracted = true;
for (int i = 0; i < fileCount; i++)
{
allExtracted &= ExtractFile(i, outputDirectory, includeDebug);
}
return allExtracted;
}
/// <summary>
/// Extract a file from the SGA to an output directory by index
/// </summary>
/// <param name="index">File index to extract</param>
/// <param name="outputDirectory">Output directory to write to</param>
/// <param name="includeDebug">True to include debug data, false otherwise</param>
/// <returns>True if the file extracted, false otherwise</returns>
public bool ExtractFile(int index, string outputDirectory, bool includeDebug)
{
// Get the file count
int fileCount = FileCount;
if (fileCount == 0)
return false;
// If the files index is invalid
if (index < 0 || index >= fileCount)
return false;
// Create the filename
var filename = GetFileName(index);
if (filename is null)
return false;
// Loop through and get all parent directories
var parentNames = new List<string> { filename };
// Get the parent directory
string? folderName = GetParentName(index);
if (folderName is not null)
parentNames.Add(folderName);
// TODO: Should the section name/alias be used in the path as well?
// Reverse and assemble the filename
parentNames.Reverse();
#if NET20 || NET35
filename = parentNames[0];
for (int i = 1; i < parentNames.Count; i++)
{
filename = Path.Combine(filename, parentNames[i]);
}
#else
filename = Path.Combine([.. parentNames]);
#endif
// Get and adjust the file offset
long fileOffset = GetFileOffset(index);
fileOffset += FileDataOffset;
if (fileOffset < 0)
return false;
// Get the file sizes
long fileSize = GetCompressedSize(index);
long outputFileSize = GetUncompressedSize(index);
// Read the compressed data directly
var compressedData = ReadRangeFromSource((int)fileOffset, (int)fileSize);
if (compressedData.Length == 0)
return false;
// If the compressed and uncompressed sizes match
byte[] data;
if (fileSize == outputFileSize)
{
data = compressedData;
}
else
{
// Inflate the data into the buffer
var zstream = new ZLib.z_stream_s();
data = new byte[outputFileSize];
unsafe
{
fixed (byte* payloadPtr = compressedData, dataPtr = data)
{
zstream.next_in = payloadPtr;
zstream.avail_in = (uint)compressedData.Length;
zstream.total_in = (uint)compressedData.Length;
zstream.next_out = dataPtr;
zstream.avail_out = (uint)data.Length;
zstream.total_out = 0;
ZLib.inflateInit_(zstream, ZLib.zlibVersion(), compressedData.Length);
int zret = ZLib.inflate(zstream, 1);
ZLib.inflateEnd(zstream);
}
}
}
// If we have an invalid output directory
if (string.IsNullOrEmpty(outputDirectory))
return false;
// Ensure directory separators are consistent
if (Path.DirectorySeparatorChar == '\\')
filename = filename.Replace('/', '\\');
else if (Path.DirectorySeparatorChar == '/')
filename = filename.Replace('\\', '/');
// Ensure the full output directory exists
filename = Path.Combine(outputDirectory, filename);
var directoryName = Path.GetDirectoryName(filename);
if (directoryName is not null && !System.IO.Directory.Exists(directoryName))
System.IO.Directory.CreateDirectory(directoryName);
// Try to write the data
try
{
// Open the output file for writing
using var fs = File.Open(filename, FileMode.Create, FileAccess.Write, FileShare.None);
fs.Write(data, 0, data.Length);
fs.Flush();
}
catch (Exception ex)
{
if (includeDebug) Console.Error.WriteLine(ex);
return false;
}
return false;
}
}
}