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HeroponRikiBestest 79ca9f617e Add sim parsing for Steam2 sim/sid installers (#95)
* Add model for sim file

* Add sim parsing for steam2 installer set

* First round of fixes
2026-07-06 09:21:17 -04:00

98 lines
3.2 KiB
C#

using System.IO;
using SabreTools.Data.Models.Steam2Installer;
namespace SabreTools.Wrappers
{
public partial class Steam2Installer : WrapperBase<Steam2InstallerSet>
{
#region Descriptive Properties
/// <inheritdoc/>
public override string DescriptionString => "Steam2 Installer Set";
#endregion
#region Extension Properties
/// <inheritdoc cref="Steam2InstallerSet.Sim"/>
public SimFile Sim => Model.Sim;
#endregion
#region Constructors
/// <inheritdoc/>
public Steam2Installer(Steam2InstallerSet model, byte[] data) : base(model, data) { }
/// <inheritdoc/>
public Steam2Installer(Steam2InstallerSet model, byte[] data, int offset) : base(model, data, offset) { }
/// <inheritdoc/>
public Steam2Installer(Steam2InstallerSet model, byte[] data, int offset, int length) : base(model, data, offset, length) { }
/// <inheritdoc/>
public Steam2Installer(Steam2InstallerSet model, Stream data) : base(model, data) { }
/// <inheritdoc/>
public Steam2Installer(Steam2InstallerSet model, Stream data, long offset) : base(model, data, offset) { }
/// <inheritdoc/>
public Steam2Installer(Steam2InstallerSet model, Stream data, long offset, long length) : base(model, data, offset, length) { }
#endregion
#region Static Constructors
/// <summary>
/// Create a Steam2 Installer Set from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the sim file</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>A Steam2 Installer Set wrapper on success, null on failure</returns>
public static Steam2Installer? Create(byte[]? data, int offset)
{
// If the data is invalid
if (data is null || data.Length == 0)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Create a memory stream and use that
var dataStream = new MemoryStream(data, offset, data.Length - offset);
return Create(dataStream);
}
/// <summary>
/// Create a Steam2 Installer Set from a Stream
/// </summary>
/// <param name="data">Stream representing the sim file</param>
/// <returns>A Steam2 Installer Set wrapper on success, null on failure</returns>
public static Steam2Installer? Create(Stream? data)
{
// If the data is invalid
if (data is null || !data.CanRead)
return null;
try
{
// Cache the current offset
long currentOffset = data.Position;
var model = new Serialization.Readers.Steam2Installer().Deserialize(data);
if (model is null)
return null;
return new Steam2Installer(model, data, currentOffset);
}
catch
{
return null;
}
}
#endregion
}
}