Files
SabreTools.Serialization/SabreTools.Data.Models/Metadata/Input.cs
2026-04-04 01:28:17 -04:00

85 lines
2.1 KiB
C#

using System;
using System.Xml.Serialization;
using Newtonsoft.Json;
namespace SabreTools.Data.Models.Metadata
{
[JsonObject("input"), XmlRoot("input")]
public class Input : DatItem, ICloneable, IEquatable<Input>
{
#region Properties
public long? Buttons { get; set; }
public long? Coins { get; set; }
public Control[]? Control { get; set; }
/// <remarks>Attribute also named Control</remarks>
public string? ControlAttr { get; set; }
public long? Players { get; set; }
/// <remarks>(yes|no) "no"</remarks>
public bool? Service { get; set; }
/// <remarks>(yes|no) "no"</remarks>
public bool? Tilt { get; set; }
#endregion
public Input() => ItemType = ItemType.Input;
/// <inheritdoc/>
public object Clone()
{
var obj = new Input();
obj.Buttons = Buttons;
obj.Coins = Coins;
if (Control is not null)
obj.Control = Array.ConvertAll(Control, i => (Control)i.Clone());
obj.ControlAttr = ControlAttr;
obj.Players = Players;
obj.Service = Service;
obj.Tilt = Tilt;
return obj;
}
/// <inheritdoc/>
public bool Equals(Input? other)
{
// Null never matches
if (other is null)
return false;
// Properties
if (Buttons != other.Buttons)
return false;
if (Coins != other.Coins)
return false;
if ((ControlAttr is null) ^ (other.ControlAttr is null))
return false;
else if (ControlAttr is not null && !ControlAttr.Equals(other.ControlAttr, StringComparison.OrdinalIgnoreCase))
return false;
if (Players != other.Players)
return false;
if (Service != other.Service)
return false;
if (Tilt != other.Tilt)
return false;
// Sub-items
// TODO: Figure out how to properly check arrays
return true;
}
}
}