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85 lines
2.1 KiB
C#
85 lines
2.1 KiB
C#
using System;
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using System.Xml.Serialization;
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using Newtonsoft.Json;
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namespace SabreTools.Data.Models.Metadata
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{
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[JsonObject("input"), XmlRoot("input")]
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public class Input : DatItem, ICloneable, IEquatable<Input>
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{
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#region Properties
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public long? Buttons { get; set; }
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public long? Coins { get; set; }
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public Control[]? Control { get; set; }
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/// <remarks>Attribute also named Control</remarks>
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public string? ControlAttr { get; set; }
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public long? Players { get; set; }
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/// <remarks>(yes|no) "no"</remarks>
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public bool? Service { get; set; }
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/// <remarks>(yes|no) "no"</remarks>
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public bool? Tilt { get; set; }
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#endregion
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public Input() => ItemType = ItemType.Input;
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/// <inheritdoc/>
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public object Clone()
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{
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var obj = new Input();
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obj.Buttons = Buttons;
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obj.Coins = Coins;
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if (Control is not null)
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obj.Control = Array.ConvertAll(Control, i => (Control)i.Clone());
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obj.ControlAttr = ControlAttr;
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obj.Players = Players;
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obj.Service = Service;
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obj.Tilt = Tilt;
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return obj;
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}
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/// <inheritdoc/>
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public bool Equals(Input? other)
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{
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// Null never matches
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if (other is null)
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return false;
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// Properties
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if (Buttons != other.Buttons)
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return false;
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if (Coins != other.Coins)
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return false;
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if ((ControlAttr is null) ^ (other.ControlAttr is null))
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return false;
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else if (ControlAttr is not null && !ControlAttr.Equals(other.ControlAttr, StringComparison.OrdinalIgnoreCase))
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return false;
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if (Players != other.Players)
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return false;
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if (Service != other.Service)
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return false;
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if (Tilt != other.Tilt)
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return false;
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// Sub-items
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// TODO: Figure out how to properly check arrays
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return true;
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}
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}
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}
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