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SabreTools.Serialization/SabreTools.Data.Models/Metadata/Control.cs
2026-04-01 21:59:16 -04:00

56 lines
1.5 KiB
C#

using System.Xml.Serialization;
using Newtonsoft.Json;
namespace SabreTools.Data.Models.Metadata
{
[JsonObject("control"), XmlRoot("control")]
public class Control : DatItem
{
#region Properties
/// <remarks>(yes|no) "no"</remarks>
public bool? Reverse { get; set; }
#endregion
#region Keys
/// <remarks>long</remarks>
public const string ButtonsKey = "buttons";
/// <remarks>long</remarks>
public const string KeyDeltaKey = "keydelta";
/// <remarks>long</remarks>
public const string MaximumKey = "maximum";
/// <remarks>long</remarks>
public const string MinimumKey = "minimum";
/// <remarks>long</remarks>
public const string PlayerKey = "player";
/// <remarks>long</remarks>
public const string ReqButtonsKey = "reqbuttons";
/// <remarks>long</remarks>
public const string SensitivityKey = "sensitivity";
/// <remarks>(joy|stick|paddle|pedal|lightgun|positional|dial|trackball|mouse|only_buttons|keypad|keyboard|mahjong|hanafuda|gambling)</remarks>
public const string ControlTypeKey = "type";
/// <remarks>string, possibly long</remarks>
public const string WaysKey = "ways";
/// <remarks>string, possibly long</remarks>
public const string Ways2Key = "ways2";
/// <remarks>string, possibly long</remarks>
public const string Ways3Key = "ways3";
#endregion
public Control() => ItemType = ItemType.Control;
}
}