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https://github.com/SabreTools/SabreTools.Serialization.git
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240 lines
6.1 KiB
C#
240 lines
6.1 KiB
C#
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namespace SabreTools.Data.Models.Metadata
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{
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/// <summary>
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/// Format-agnostic representation of game, machine, and set data
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/// </summary>
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public class Machine : DictionaryBase
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{
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#region Properties
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public string? Board { get; set; }
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public string? Buttons { get; set; }
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public string? CloneOf { get; set; }
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public string? CloneOfId { get; set; }
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public string? Company { get; set; }
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public string? Control { get; set; }
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public string? Country { get; set; }
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public string? Description { get; set; }
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public string? DirName { get; set; }
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public string? DisplayCount { get; set; }
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public string? DisplayType { get; set; }
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public string? DuplicateID { get; set; }
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public string? Emulator { get; set; }
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public string? Extra { get; set; }
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public string? Favorite { get; set; }
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public string? GenMSXID { get; set; }
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public string? Hash { get; set; }
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public string? History { get; set; }
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public string? Id { get; set; }
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public string? Im1CRC { get; set; }
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public string? Im2CRC { get; set; }
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public string? ImageNumber { get; set; }
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/// <remarks>(yes|no) "no"</remarks>
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public bool? IsBios { get; set; }
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/// <remarks>(yes|no) "no"</remarks>
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public bool? IsDevice { get; set; }
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/// <remarks>(yes|no) "no"</remarks>
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public bool? IsMechanical { get; set; }
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public string? Language { get; set; }
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public string? Location { get; set; }
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public string? Manufacturer { get; set; }
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public string? Name { get; set; }
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public string? Notes { get; set; }
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public string? PlayedCount { get; set; }
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public string? PlayedTime { get; set; }
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public string? Players { get; set; }
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public string? Publisher { get; set; }
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public string? RebuildTo { get; set; }
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public string? ReleaseNumber { get; set; }
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public string? RomOf { get; set; }
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public string? Rotation { get; set; }
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/// <remarks>(yes|partial|no) "no"</remarks>
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public Runnable? Runnable { get; set; }
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public string? SampleOf { get; set; }
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public string? SaveType { get; set; }
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public string? SourceFile { get; set; }
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public string? SourceRom { get; set; }
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public string? Status { get; set; }
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/// <remarks>(yes|partial|no) "yes"</remarks>
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public Supported? Supported { get; set; }
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public string? System { get; set; }
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public string? Tags { get; set; }
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public string? Url { get; set; }
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public string? Year { get; set; }
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#endregion
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#region Keys
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/// <remarks>Adjuster[]</remarks>
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[NoFilter]
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public const string AdjusterKey = "adjuster";
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/// <remarks>Archive[]</remarks>
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[NoFilter]
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public const string ArchiveKey = "archive";
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/// <remarks>BiosSet[]</remarks>
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[NoFilter]
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public const string BiosSetKey = "biosset";
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/// <remarks>string, string[]</remarks>
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public const string CategoryKey = "category";
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/// <remarks>Chip[]</remarks>
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[NoFilter]
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public const string ChipKey = "chip";
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/// <remarks>string, string[]</remarks>
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public const string CommentKey = "comment";
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/// <remarks>Configuration[]</remarks>
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[NoFilter]
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public const string ConfigurationKey = "configuration";
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/// <remarks>Device[]</remarks>
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[NoFilter]
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public const string DeviceKey = "device";
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/// <remarks>DeviceRef[]</remarks>
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[NoFilter]
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public const string DeviceRefKey = "device_ref";
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/// <remarks>DipSwitch[]</remarks>
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[NoFilter]
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public const string DipSwitchKey = "dipswitch";
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/// <remarks>Disk[]</remarks>
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[NoFilter]
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public const string DiskKey = "disk";
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/// <remarks>Display[]</remarks>
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[NoFilter]
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public const string DisplayKey = "display";
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/// <remarks>Driver</remarks>
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[NoFilter]
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public const string DriverKey = "driver";
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/// <remarks>Dump[]</remarks>
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[NoFilter]
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public const string DumpKey = "dump";
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/// <remarks>Feature[]</remarks>
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[NoFilter]
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public const string FeatureKey = "feature";
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/// <remarks>Info[]</remarks>
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[NoFilter]
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public const string InfoKey = "info";
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/// <remarks>Input</remarks>
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[NoFilter]
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public const string InputKey = "input";
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/// <remarks>Media[]</remarks>
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[NoFilter]
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public const string MediaKey = "media";
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/// <remarks>Part[]</remarks>
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[NoFilter]
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public const string PartKey = "part";
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/// <remarks>Port[]</remarks>
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[NoFilter]
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public const string PortKey = "port";
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/// <remarks>RamOption[]</remarks>
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[NoFilter]
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public const string RamOptionKey = "ramoption";
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/// <remarks>Release[]</remarks>
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[NoFilter]
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public const string ReleaseKey = "release";
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/// <remarks>Rom[]</remarks>
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[NoFilter]
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public const string RomKey = "rom";
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/// <remarks>Sample[]</remarks>
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[NoFilter]
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public const string SampleKey = "sample";
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/// <remarks>SharedFeat[]</remarks>
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[NoFilter]
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public const string SharedFeatKey = "sharedfeat";
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/// <remarks>Slot[]</remarks>
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[NoFilter]
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public const string SlotKey = "slot";
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/// <remarks>SoftwareList[]</remarks>
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[NoFilter]
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public const string SoftwareListKey = "softwarelist";
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/// <remarks>Sound</remarks>
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[NoFilter]
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public const string SoundKey = "sound";
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/// TODO: This needs an internal model OR mapping to fields
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/// <remarks>Trurip</remarks>
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[NoFilter]
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public const string TruripKey = "trurip";
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/// <remarks>Video[]</remarks>
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[NoFilter]
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public const string VideoKey = "video";
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#endregion
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}
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}
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