mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
synced 2026-04-16 03:03:06 +00:00
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
23 lines
721 B
C#
23 lines
721 B
C#
namespace SabreTools.Data.Models.BSP
|
|
{
|
|
/// <summary>
|
|
/// The Game lump (Lump 35) seems to be intended to be used for
|
|
/// map data that is specific to a particular game using the Source
|
|
/// engine, so that the file format can be extended without altering
|
|
/// the previously defined format.
|
|
/// </summary>
|
|
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
|
|
public sealed class GameLump
|
|
{
|
|
/// <summary>
|
|
/// Number of game lumps
|
|
/// </summary>
|
|
public int LumpCount { get; set; }
|
|
|
|
/// <summary>
|
|
/// <see cref="LumpCount"/>
|
|
/// </summary>
|
|
public GameLumpDirectory[] Directories { get; set; } = [];
|
|
}
|
|
}
|