Files
SabreTools.Serialization/SabreTools.Data.Models/BSP/GameLump.cs
Matt Nadareski 7689c6dd07 Libraries
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
2026-03-21 16:26:56 -04:00

23 lines
721 B
C#

namespace SabreTools.Data.Models.BSP
{
/// <summary>
/// The Game lump (Lump 35) seems to be intended to be used for
/// map data that is specific to a particular game using the Source
/// engine, so that the file format can be extended without altering
/// the previously defined format.
/// </summary>
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
public sealed class GameLump
{
/// <summary>
/// Number of game lumps
/// </summary>
public int LumpCount { get; set; }
/// <summary>
/// <see cref="LumpCount"/>
/// </summary>
public GameLumpDirectory[] Directories { get; set; } = [];
}
}