Files
SabreTools.Serialization/SabreTools.Data.Models/BSP/StaticPropDictLump.cs
Matt Nadareski 7689c6dd07 Libraries
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
2026-03-21 16:26:56 -04:00

25 lines
912 B
C#

namespace SabreTools.Data.Models.BSP
{
/// <summary>
/// Of interest is the gamelump which is used to store prop_static entities,
/// which uses the gamelump ID of 'sprp' ASCII (1936749168 decimal). Unlike
/// most other entities, static props are not stored in the entity lump. The
/// gamelump formats used in Source are defined in the public/gamebspfile.h
/// header file.
///
/// The first element of the static prop game lump is the dictionary; this is
/// an integer count followed by the list of model (prop) names used in the map
/// </summary>
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
public sealed class StaticPropDictLump
{
public int DictEntries;
/// <summary>
/// Model name
/// </summary>
/// <remarks>[dictEntries][128]</remarks>
public char[][] Name = [];
}
}