mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
synced 2026-04-15 18:53:03 +00:00
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
25 lines
912 B
C#
25 lines
912 B
C#
namespace SabreTools.Data.Models.BSP
|
|
{
|
|
/// <summary>
|
|
/// Of interest is the gamelump which is used to store prop_static entities,
|
|
/// which uses the gamelump ID of 'sprp' ASCII (1936749168 decimal). Unlike
|
|
/// most other entities, static props are not stored in the entity lump. The
|
|
/// gamelump formats used in Source are defined in the public/gamebspfile.h
|
|
/// header file.
|
|
///
|
|
/// The first element of the static prop game lump is the dictionary; this is
|
|
/// an integer count followed by the list of model (prop) names used in the map
|
|
/// </summary>
|
|
/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
|
|
public sealed class StaticPropDictLump
|
|
{
|
|
public int DictEntries;
|
|
|
|
/// <summary>
|
|
/// Model name
|
|
/// </summary>
|
|
/// <remarks>[dictEntries][128]</remarks>
|
|
public char[][] Name = [];
|
|
}
|
|
}
|