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This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
128 lines
4.1 KiB
C#
128 lines
4.1 KiB
C#
namespace SabreTools.Data.Models.N3DS
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{
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/// <summary>
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/// There are two known specialisations of the NCSD container format:
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/// - The CTR Cart Image (CCI) format, the 3DS' raw NAND format
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/// - CCI is the format of game ROM images.
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///
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/// CTR System Update (CSU) is a variant of CCI, where the only difference
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/// is in the file extension.
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/// </summary>
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/// <see href="https://www.3dbrew.org/wiki/NCSD"/>
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public sealed class NCSDHeader
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{
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#region Common to all NCSD files
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/// <summary>
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/// RSA-2048 SHA-256 signature of the NCSD header
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/// </summary>
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/// <remarks>0x100 bytes</remarks>
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public byte[] RSA2048Signature { get; set; } = new byte[0x100];
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/// <summary>
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/// Magic Number 'NCSD'
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/// </summary>
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public string MagicNumber { get; set; } = string.Empty;
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/// <summary>
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/// Size of the NCSD image, in media units (1 media unit = 0x200 bytes)
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/// </summary>
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public uint ImageSizeInMediaUnits { get; set; }
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/// <summary>
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/// Media ID
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/// </summary>
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/// <remarks>8 bytes</remarks>
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public byte[] MediaId { get; set; } = new byte[8];
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/// <summary>
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/// Partitions FS type (0=None, 1=Normal, 3=FIRM, 4=AGB_FIRM save)
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/// </summary>
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public FilesystemType PartitionsFSType { get; set; }
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/// <summary>
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/// Partitions crypt type (each byte corresponds to a partition in the partition table)
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/// </summary>
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/// <remarks>8 bytes</remarks>
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public byte[] PartitionsCryptType { get; set; } = new byte[8];
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/// <summary>
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/// Offset & Length partition table, in media units
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/// </summary>
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public PartitionTableEntry[] PartitionsTable { get; set; } = [];
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#endregion
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#region CTR Cart Image (CCI) Specific
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/// <summary>
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/// Exheader SHA-256 hash
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/// </summary>
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/// <remarks>0x20 bytes</remarks>
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public byte[] ExheaderHash { get; set; } = new byte[0x200];
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/// <summary>
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/// Additional header size
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/// </summary>
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public uint AdditionalHeaderSize { get; set; }
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/// <summary>
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/// Sector zero offset
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/// </summary>
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public uint SectorZeroOffset { get; set; }
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/// <summary>
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/// Partition Flags
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/// </summary>
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public byte[] PartitionFlags { get; set; } = [];
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/// <summary>
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/// Partition ID table
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/// </summary>
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public ulong[]? PartitionIdTable { get; set; }
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/// <summary>
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/// Reserved
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/// </summary>
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/// <remarks>0x20 bytes</remarks>
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public byte[] Reserved1 { get; set; } = new byte[0x20];
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/// <summary>
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/// Reserved?
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/// </summary>
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/// <remarks>0x0E bytes</remarks>
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public byte[] Reserved2 { get; set; } = new byte[0x0E];
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/// <summary>
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/// Support for this was implemented with 9.6.0-X FIRM. Bit0=1 enables using bits 1-2, it's unknown
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/// what these two bits are actually used for(the value of these two bits get compared with some other
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/// value during NCSD verification/loading). This appears to enable a new, likely hardware-based,
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/// antipiracy check on cartridges.
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/// </summary>
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public byte FirmUpdateByte1 { get; set; }
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/// <summary>
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/// Support for this was implemented with 9.6.0-X FIRM, see below regarding save crypto.
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/// </summary>
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public byte FirmUpdateByte2 { get; set; }
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#endregion
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#region Raw NAND Format Specific
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/// <summary>
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/// Unknown
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/// </summary>
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/// <remarks>0x5E bytes</remarks>
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public byte[] Unknown { get; set; } = new byte[0x5E];
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/// <summary>
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/// Encrypted MBR partition-table, for the TWL partitions(key-data used for this keyslot is console-unique).
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/// </summary>
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/// <remarks>0x42 bytes</remarks>
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public byte[] EncryptedMBR { get; set; } = new byte[0x42];
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#endregion
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}
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}
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