Files
SabreTools.Serialization/SabreTools.Serialization.Readers/GCF.cs
Matt Nadareski 8f49e190d8 Fix everything
2026-03-24 19:17:25 -04:00

679 lines
24 KiB
C#

using System.IO;
using System.Text;
using SabreTools.Data.Models.GCF;
using SabreTools.IO.Extensions;
using SabreTools.Numerics.Extensions;
using SabreTools.Text.Extensions;
#pragma warning disable IDE0017 // Simplify object initialization
namespace SabreTools.Serialization.Readers
{
public class GCF : BaseBinaryReader<Data.Models.GCF.File>
{
/// <inheritdoc/>
public override Data.Models.GCF.File? Deserialize(Stream? data)
{
// If the data is invalid
if (data is null || !data.CanRead)
return null;
try
{
// Cache the current offset
long initialOffset = data.Position;
// Create a new Half-Life Game Cache to fill
var file = new Data.Models.GCF.File();
#region Header
// Try to parse the header
var header = ParseHeader(data);
if (header.Dummy0 != 0x00000001)
return null;
if (header.MajorVersion != 0x00000001)
return null;
if (header.MinorVersion != 3 && header.MinorVersion != 5 && header.MinorVersion != 6)
return null;
// Set the game cache header
file.Header = header;
#endregion
#region Block Entry Header
// Set the game cache block entry header
file.BlockEntryHeader = ParseBlockEntryHeader(data);
#endregion
#region Block Entries
// Create the block entry array
file.BlockEntries = new BlockEntry[file.BlockEntryHeader.BlockCount];
// Try to parse the block entries
for (int i = 0; i < file.BlockEntryHeader.BlockCount; i++)
{
file.BlockEntries[i] = ParseBlockEntry(data);
}
#endregion
#region Fragmentation Map Header
// Set the game cache fragmentation map header
file.FragmentationMapHeader = ParseFragmentationMapHeader(data);
#endregion
#region Fragmentation Maps
// Create the fragmentation map array
file.FragmentationMaps = new FragmentationMap[file.FragmentationMapHeader.BlockCount];
// Try to parse the fragmentation maps
for (int i = 0; i < file.FragmentationMapHeader.BlockCount; i++)
{
file.FragmentationMaps[i] = ParseFragmentationMap(data);
}
#endregion
#region Block Entry Map Header
// Set the game cache block entry map header
if (header.MinorVersion < 6)
file.BlockEntryMapHeader = ParseBlockEntryMapHeader(data);
#endregion
#region Block Entry Maps
if (header.MinorVersion < 6)
{
// Create the block entry map array
file.BlockEntryMaps = new BlockEntryMap[file.BlockEntryMapHeader!.BlockCount];
// Try to parse the block entry maps
for (int i = 0; i < file.BlockEntryMapHeader.BlockCount; i++)
{
file.BlockEntryMaps[i] = ParseBlockEntryMap(data);
}
}
#endregion
// Cache the current offset
long afterMapPosition = data.Position;
#region Directory Header
// Try to parse game cache directory header
var directoryHeader = ParseDirectoryHeader(data);
if (directoryHeader.Dummy0 != 0x00000004)
return null;
if (directoryHeader.Dummy1 != 0x00008000)
return null;
// Set the game cache directory header
file.DirectoryHeader = directoryHeader;
#endregion
#region Directory Entries
// Create the directory entry array
file.DirectoryEntries = new DirectoryEntry[file.DirectoryHeader.ItemCount];
// Try to parse the directory entries
for (int i = 0; i < file.DirectoryHeader.ItemCount; i++)
{
file.DirectoryEntries[i] = ParseDirectoryEntry(data);
}
#endregion
#region Directory Names
if (file.DirectoryHeader.NameSize > 0)
{
// Get the current offset for adjustment
long directoryNamesStart = data.Position;
// Get the ending offset
long directoryNamesEnd = data.Position + file.DirectoryHeader.NameSize;
// Create the string dictionary
file.DirectoryNames = [];
// Loop and read the null-terminated strings
while (data.Position < directoryNamesEnd)
{
long nameOffset = data.Position - directoryNamesStart;
string? directoryName = data.ReadNullTerminatedAnsiString();
if (data.Position > directoryNamesEnd)
{
data.SeekIfPossible(-directoryName?.Length ?? 0, SeekOrigin.Current);
byte[] endingData = data.ReadBytes((int)(directoryNamesEnd - data.Position));
directoryName = Encoding.ASCII.GetString(endingData);
}
file.DirectoryNames[nameOffset] = directoryName;
}
}
#endregion
#region Directory Info 1 Entries
// Create the directory info 1 entry array
file.DirectoryInfo1Entries = new DirectoryInfo1Entry[file.DirectoryHeader.Info1Count];
// Try to parse the directory info 1 entries
for (int i = 0; i < file.DirectoryHeader.Info1Count; i++)
{
file.DirectoryInfo1Entries[i] = ParseDirectoryInfo1Entry(data);
}
#endregion
#region Directory Info 2 Entries
// Create the directory info 2 entry array
file.DirectoryInfo2Entries = new DirectoryInfo2Entry[file.DirectoryHeader.ItemCount];
// Try to parse the directory info 2 entries
for (int i = 0; i < file.DirectoryHeader.ItemCount; i++)
{
file.DirectoryInfo2Entries[i] = ParseDirectoryInfo2Entry(data);
}
#endregion
#region Directory Copy Entries
// Create the directory copy entry array
file.DirectoryCopyEntries = new DirectoryCopyEntry[file.DirectoryHeader.CopyCount];
// Try to parse the directory copy entries
for (int i = 0; i < file.DirectoryHeader.CopyCount; i++)
{
file.DirectoryCopyEntries[i] = ParseDirectoryCopyEntry(data);
}
#endregion
#region Directory Local Entries
// Create the directory local entry array
file.DirectoryLocalEntries = new DirectoryLocalEntry[file.DirectoryHeader.LocalCount];
// Try to parse the directory local entries
for (int i = 0; i < file.DirectoryHeader.LocalCount; i++)
{
file.DirectoryLocalEntries[i] = ParseDirectoryLocalEntry(data);
}
#endregion
// Seek to end of directory section, just in case
data.SeekIfPossible(afterMapPosition + file.DirectoryHeader.DirectorySize, SeekOrigin.Begin);
#region Directory Map Header
if (header.MinorVersion >= 5)
{
// Try to parse the directory map header
var directoryMapHeader = ParseDirectoryMapHeader(data);
if (directoryMapHeader.Dummy0 != 0x00000001)
return null;
if (directoryMapHeader.Dummy1 != 0x00000000)
return null;
// Set the game cache directory map header
file.DirectoryMapHeader = directoryMapHeader;
}
#endregion
#region Directory Map Entries
// Create the directory map entry array
file.DirectoryMapEntries = new DirectoryMapEntry[file.DirectoryHeader.ItemCount];
// Try to parse the directory map entries
for (int i = 0; i < file.DirectoryHeader.ItemCount; i++)
{
file.DirectoryMapEntries[i] = ParseDirectoryMapEntry(data);
}
#endregion
#region Checksum Header
// Try to parse the checksum header
var checksumHeader = ParseChecksumHeader(data);
if (checksumHeader?.Dummy0 != 0x00000000 && checksumHeader?.Dummy0 != 0x00000001)
return null;
// Set the game cache checksum header
file.ChecksumHeader = checksumHeader;
#endregion
// Cache the current offset
long afterChecksumPosition = data.Position;
#region Checksum Map Header
// Try to parse the checksum map header
var checksumMapHeader = ParseChecksumMapHeader(data);
if (checksumMapHeader?.Dummy0 != 0x14893721)
return null;
if (checksumMapHeader?.Dummy1 != 0x00000001)
return null;
// Set the game cache checksum map header
file.ChecksumMapHeader = checksumMapHeader;
#endregion
#region Checksum Map Entries
// Create the checksum map entry array
file.ChecksumMapEntries = new ChecksumMapEntry[checksumMapHeader.ItemCount];
// Try to parse the checksum map entries
for (int i = 0; i < checksumMapHeader.ItemCount; i++)
{
file.ChecksumMapEntries[i] = ParseChecksumMapEntry(data);
}
#endregion
#region Checksum Entries
// Create the checksum entry array
file.ChecksumEntries = new ChecksumEntry[checksumMapHeader.ChecksumCount];
// Try to parse the checksum entries
for (int i = 0; i < checksumMapHeader.ChecksumCount; i++)
{
file.ChecksumEntries[i] = ParseChecksumEntry(data);
}
#endregion
// Seek to end of checksum section, just in case
data.SeekIfPossible(afterChecksumPosition + checksumHeader.ChecksumSize, SeekOrigin.Begin);
#region Data Block Header
// Try to parse the data block header
var dataBlockHeader = ParseDataBlockHeader(data, header.MinorVersion);
if (dataBlockHeader is null)
return null;
// Set the game cache data block header
file.DataBlockHeader = dataBlockHeader;
#endregion
return file;
}
catch
{
// Ignore the actual error
return null;
}
}
/// <summary>
/// Parse a Stream into a BlockEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled BlockEntry on success, null on error</returns>
public static BlockEntry ParseBlockEntry(Stream data)
{
var obj = new BlockEntry();
obj.EntryFlags = data.ReadUInt32LittleEndian();
obj.FileDataOffset = data.ReadUInt32LittleEndian();
obj.FileDataSize = data.ReadUInt32LittleEndian();
obj.FirstDataBlockIndex = data.ReadUInt32LittleEndian();
obj.NextBlockEntryIndex = data.ReadUInt32LittleEndian();
obj.PreviousBlockEntryIndex = data.ReadUInt32LittleEndian();
obj.DirectoryIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a BlockEntryHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled BlockEntryHeader on success, null on error</returns>
public static BlockEntryHeader ParseBlockEntryHeader(Stream data)
{
var obj = new BlockEntryHeader();
obj.BlockCount = data.ReadUInt32LittleEndian();
obj.BlocksUsed = data.ReadUInt32LittleEndian();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.Dummy1 = data.ReadUInt32LittleEndian();
obj.Dummy2 = data.ReadUInt32LittleEndian();
obj.Dummy3 = data.ReadUInt32LittleEndian();
obj.Dummy4 = data.ReadUInt32LittleEndian();
obj.Checksum = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a BlockEntryMap
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled BlockEntryMap on success, null on error</returns>
public static BlockEntryMap ParseBlockEntryMap(Stream data)
{
var obj = new BlockEntryMap();
obj.PreviousBlockEntryIndex = data.ReadUInt32LittleEndian();
obj.NextBlockEntryIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a BlockEntryMapHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled BlockEntryMapHeader on success, null on error</returns>
public static BlockEntryMapHeader ParseBlockEntryMapHeader(Stream data)
{
var obj = new BlockEntryMapHeader();
obj.BlockCount = data.ReadUInt32LittleEndian();
obj.FirstBlockEntryIndex = data.ReadUInt32LittleEndian();
obj.LastBlockEntryIndex = data.ReadUInt32LittleEndian();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.Checksum = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a ChecksumEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled ChecksumEntry on success, null on error</returns>
public static ChecksumEntry ParseChecksumEntry(Stream data)
{
var obj = new ChecksumEntry();
obj.Checksum = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a ChecksumHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled ChecksumHeader on success, null on error</returns>
public static ChecksumHeader ParseChecksumHeader(Stream data)
{
var obj = new ChecksumHeader();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.ChecksumSize = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a ChecksumMapEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled ChecksumMapEntry on success, null on error</returns>
public static ChecksumMapEntry ParseChecksumMapEntry(Stream data)
{
var obj = new ChecksumMapEntry();
obj.ChecksumCount = data.ReadUInt32LittleEndian();
obj.FirstChecksumIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a ChecksumMapHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled ChecksumMapHeader on success, null on error</returns>
public static ChecksumMapHeader ParseChecksumMapHeader(Stream data)
{
var obj = new ChecksumMapHeader();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.Dummy1 = data.ReadUInt32LittleEndian();
obj.ItemCount = data.ReadUInt32LittleEndian();
obj.ChecksumCount = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DataBlockHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="minorVersion">Minor version field from the header</param>
/// <returns>Filled DataBlockHeader on success, null on error</returns>
public static DataBlockHeader ParseDataBlockHeader(Stream data, uint minorVersion)
{
var obj = new DataBlockHeader();
// In version 3 the DataBlockHeader is missing the LastVersionPlayed field.
if (minorVersion >= 5)
obj.LastVersionPlayed = data.ReadUInt32LittleEndian();
obj.BlockCount = data.ReadUInt32LittleEndian();
obj.BlockSize = data.ReadUInt32LittleEndian();
obj.FirstBlockOffset = data.ReadUInt32LittleEndian();
obj.BlocksUsed = data.ReadUInt32LittleEndian();
obj.Checksum = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryCopyEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryCopyEntry on success, null on error</returns>
public static DirectoryCopyEntry ParseDirectoryCopyEntry(Stream data)
{
var obj = new DirectoryCopyEntry();
obj.DirectoryIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryEntry on success, null on error</returns>
public static DirectoryEntry ParseDirectoryEntry(Stream data)
{
var obj = new DirectoryEntry();
obj.NameOffset = data.ReadUInt32LittleEndian();
obj.ItemSize = data.ReadUInt32LittleEndian();
obj.ChecksumIndex = data.ReadUInt32LittleEndian();
obj.DirectoryFlags = (HL_GCF_FLAG)data.ReadUInt32LittleEndian();
obj.ParentIndex = data.ReadUInt32LittleEndian();
obj.NextIndex = data.ReadUInt32LittleEndian();
obj.FirstIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryHeader on success, null on error</returns>
public static DirectoryHeader ParseDirectoryHeader(Stream data)
{
var obj = new DirectoryHeader();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.CacheID = data.ReadUInt32LittleEndian();
obj.LastVersionPlayed = data.ReadUInt32LittleEndian();
obj.ItemCount = data.ReadUInt32LittleEndian();
obj.FileCount = data.ReadUInt32LittleEndian();
obj.Dummy1 = data.ReadUInt32LittleEndian();
obj.DirectorySize = data.ReadUInt32LittleEndian();
obj.NameSize = data.ReadUInt32LittleEndian();
obj.Info1Count = data.ReadUInt32LittleEndian();
obj.CopyCount = data.ReadUInt32LittleEndian();
obj.LocalCount = data.ReadUInt32LittleEndian();
obj.Dummy2 = data.ReadUInt32LittleEndian();
obj.Dummy3 = data.ReadUInt32LittleEndian();
obj.Checksum = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryInfo1Entry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryInfo1Entry on success, null on error</returns>
public static DirectoryInfo1Entry ParseDirectoryInfo1Entry(Stream data)
{
var obj = new DirectoryInfo1Entry();
obj.Dummy0 = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryInfo2Entry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryInfo2Entry on success, null on error</returns>
public static DirectoryInfo2Entry ParseDirectoryInfo2Entry(Stream data)
{
var obj = new DirectoryInfo2Entry();
obj.Dummy0 = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryLocalEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryLocalEntry on success, null on error</returns>
public static DirectoryLocalEntry ParseDirectoryLocalEntry(Stream data)
{
var obj = new DirectoryLocalEntry();
obj.DirectoryIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryMapEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryMapEntry on success, null on error</returns>
public static DirectoryMapEntry ParseDirectoryMapEntry(Stream data)
{
var obj = new DirectoryMapEntry();
obj.FirstBlockIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a DirectoryMapHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DirectoryMapHeader on success, null on error</returns>
public static DirectoryMapHeader ParseDirectoryMapHeader(Stream data)
{
var obj = new DirectoryMapHeader();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.Dummy1 = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a FragmentationMap
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled FragmentationMap on success, null on error</returns>
public static FragmentationMap ParseFragmentationMap(Stream data)
{
var obj = new FragmentationMap();
obj.NextDataBlockIndex = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a FragmentationMapHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled FragmentationMapHeader on success, null on error</returns>
public static FragmentationMapHeader ParseFragmentationMapHeader(Stream data)
{
var obj = new FragmentationMapHeader();
obj.BlockCount = data.ReadUInt32LittleEndian();
obj.FirstUnusedEntry = data.ReadUInt32LittleEndian();
obj.Terminator = data.ReadUInt32LittleEndian();
obj.Checksum = data.ReadUInt32LittleEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a Header
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled Header on success, null on error</returns>
public static Header ParseHeader(Stream data)
{
var obj = new Header();
obj.Dummy0 = data.ReadUInt32LittleEndian();
obj.MajorVersion = data.ReadUInt32LittleEndian();
obj.MinorVersion = data.ReadUInt32LittleEndian();
obj.CacheID = data.ReadUInt32LittleEndian();
obj.LastVersionPlayed = data.ReadUInt32LittleEndian();
obj.Dummy1 = data.ReadUInt32LittleEndian();
obj.Dummy2 = data.ReadUInt32LittleEndian();
obj.FileSize = data.ReadUInt32LittleEndian();
obj.BlockSize = data.ReadUInt32LittleEndian();
obj.BlockCount = data.ReadUInt32LittleEndian();
obj.Dummy3 = data.ReadUInt32LittleEndian();
return obj;
}
}
}