Files
2026-05-12 20:33:53 -04:00

127 lines
4.1 KiB
C#

using System.IO;
using SabreTools.Data.Extensions;
using SabreTools.Data.Models.NintendoDisc;
namespace SabreTools.Wrappers
{
public partial class NintendoDisc : WrapperBase<Disc>
{
#region Descriptive Properties
/// <inheritdoc/>
public override string DescriptionString => "Nintendo GameCube / Wii Disc Image";
#endregion
#region Extension Properties
/// <inheritdoc cref="Disc.Header"/>
public DiscHeader Header => Model.Header;
/// <summary>
/// Detected platform (GameCube or Wii)
/// </summary>
public Platform Platform => Header.GetPlatform();
/// <inheritdoc cref="DiscHeader.GameId"/>
public string GameId => Model.Header.GameId;
/// <summary>
/// 2-character ASCII maker / publisher code (e.g. "01")
/// </summary>
public string MakerCode
=> GameId.Length >= 6 ? GameId.Substring(4, 2) : string.Empty;
/// <inheritdoc cref="DiscHeader.GameTitle"/>
public string GameTitle => Model.Header.GameTitle;
/// <inheritdoc cref="DiscHeader.DiscNumber"/>
public byte DiscNumber => Model.Header.DiscNumber;
/// <inheritdoc cref="DiscHeader.DiscVersion"/>
public byte DiscVersion => Model.Header.DiscVersion;
/// <inheritdoc cref="Disc.PartitionTableEntries"/>
public WiiPartitionTableEntry[]? PartitionTableEntries => Model.PartitionTableEntries;
/// <inheritdoc cref="Disc.RegionData"/>
public WiiRegionData? RegionData => Model.RegionData;
#endregion
#region Constructors
/// <inheritdoc/>
public NintendoDisc(Disc model, byte[] data) : base(model, data) { }
/// <inheritdoc/>
public NintendoDisc(Disc model, byte[] data, int offset) : base(model, data, offset) { }
/// <inheritdoc/>
public NintendoDisc(Disc model, byte[] data, int offset, int length) : base(model, data, offset, length) { }
/// <inheritdoc/>
public NintendoDisc(Disc model, Stream data) : base(model, data) { }
/// <inheritdoc/>
public NintendoDisc(Disc model, Stream data, long offset) : base(model, data, offset) { }
/// <inheritdoc/>
public NintendoDisc(Disc model, Stream data, long offset, long length) : base(model, data, offset, length) { }
#endregion
#region Static Constructors
/// <summary>
/// Create a Nintendo disc image wrapper from a byte array and offset
/// </summary>
/// <param name="data">Byte array representing the disc image</param>
/// <param name="offset">Offset within the array to parse</param>
/// <returns>A NintendoDisc wrapper on success, null on failure</returns>
public static NintendoDisc? Create(byte[]? data, int offset)
{
// If the data is invalid
if (data is null || data.Length == 0)
return null;
// If the offset is out of bounds
if (offset < 0 || offset >= data.Length)
return null;
// Create a memory stream and use that
var dataStream = new MemoryStream(data, offset, data.Length - offset);
return Create(dataStream);
}
/// <summary>
/// Create a Nintendo disc image wrapper from a Stream
/// </summary>
/// <param name="data">Stream representing the disc image</param>
/// <returns>A NintendoDisc wrapper on success, null on failure</returns>
public static NintendoDisc? Create(Stream? data)
{
// If the data is invalid
if (data is null || !data.CanRead)
return null;
try
{
long currentOffset = data.Position;
var model = new Serialization.Readers.NintendoDisc().Deserialize(data);
if (model is null)
return null;
return new NintendoDisc(model, data, currentOffset);
}
catch
{
return null;
}
}
#endregion
}
}