Files
2026-05-14 20:08:32 -04:00

282 lines
10 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Text;
using SabreTools.Data.Extensions;
using SabreTools.Data.Models.NintendoDisc;
using SabreTools.IO.Extensions;
using SabreTools.Numerics.Extensions;
#pragma warning disable IDE0017 // Simplify object initialization
namespace SabreTools.Serialization.Readers
{
public class NintendoDisc : BaseBinaryReader<Disc>
{
/// <inheritdoc/>
public override Disc? Deserialize(Stream? data)
{
// If the data is invalid
if (data is null || !data.CanRead)
return null;
// Need at least the disc header
if (data.Length - data.Position < Constants.DiscHeaderSize)
return null;
try
{
long initialOffset = data.Position;
var disc = new Disc();
// Parse the disc header
disc.Header = ParseDiscHeader(data);
// Determine platform from magic words; fall back to GameId prefix for
// GC discs that omit the magic word (e.g. some redump/scene ISOs)
Platform platform = disc.Header.GetPlatform();
if (platform == Platform.Unknown)
return null;
// Parse Wii-specific structures
if (platform == Platform.Wii)
{
// Partition table starts at 0x40000
long partTableEnd = initialOffset
+ Constants.WiiPartitionTableAddress
+ (Constants.WiiPartitionGroupCount * 8);
if (partTableEnd < data.Length)
{
data.Seek(initialOffset + Constants.WiiPartitionTableAddress, SeekOrigin.Begin);
disc.PartitionTableEntries = ParsePartitionTable(data, initialOffset);
}
// Region data at 0x4E000
long regionEnd = initialOffset + Constants.WiiRegionDataAddress + Constants.WiiRegionDataSize;
if (regionEnd < data.Length)
{
data.Seek(initialOffset + Constants.WiiRegionDataAddress, SeekOrigin.Begin);
disc.RegionData = ParseWiiRegionData(data);
}
}
return disc;
}
catch
{
return null;
}
}
/// <summary>
/// Parse a Stream into a DiscHeader
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled DiscHeader on success, null on error</returns>
public static DiscHeader ParseDiscHeader(Stream data)
{
var obj = new DiscHeader();
// 0x000: 4-char title code + 2-char maker code stored as one 6-byte GameId field
byte[] gameIdBytes = data.ReadBytes(6);
obj.GameId = Encoding.ASCII.GetString(gameIdBytes);
obj.DiscNumber = data.ReadByteValue();
obj.DiscVersion = data.ReadByteValue();
obj.AudioStreaming = data.ReadByteValue();
obj.StreamingBufferSize = data.ReadByteValue();
obj.Padding00A = data.ReadBytes(0x0E);
obj.WiiMagic = data.ReadUInt32BigEndian();
obj.GCMagic = data.ReadUInt32BigEndian();
byte[] titleBytes = data.ReadBytes(0x60);
obj.GameTitle = Encoding.ASCII.GetString(titleBytes);
obj.DisableHashVerification = data.ReadByteValue();
obj.DisableDiscEncryption = data.ReadByteValue();
obj.Padding082 = data.ReadBytes(0x39E);
obj.DolOffset = data.ReadUInt32BigEndian();
obj.FstOffset = data.ReadUInt32BigEndian();
obj.FstSize = data.ReadUInt32BigEndian();
obj.Padding42C = data.ReadBytes(0x14);
return obj;
}
/// <summary>
/// Parse a byte array into a DOLHeader
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <returns>Filled DOLHeader on success, null on error</returns>
public static DOLHeader ParseDOLHeader(byte[] data, ref int offset)
{
var obj = new DOLHeader();
obj.SectionOffsetTable = new uint[18];
for (int i = 0; i < obj.SectionOffsetTable.Length; i++)
{
obj.SectionOffsetTable[i] = data.ReadUInt32BigEndian(ref offset);
}
obj.SectionAddressTable = new uint[18];
for (int i = 0; i < obj.SectionAddressTable.Length; i++)
{
obj.SectionAddressTable[i] = data.ReadUInt32BigEndian(ref offset);
}
obj.SectionLengthsTable = new uint[18];
for (int i = 0; i < obj.SectionLengthsTable.Length; i++)
{
obj.SectionLengthsTable[i] = data.ReadUInt32BigEndian(ref offset);
}
obj.BSSAddress = data.ReadUInt32BigEndian(ref offset);
obj.BSSLength = data.ReadUInt32BigEndian(ref offset);
obj.EntryPoint = data.ReadUInt32BigEndian(ref offset);
obj.Padding = data.ReadBytes(ref offset, 0x1C);
return obj;
}
/// <summary>
/// Parse a byte array into a ParseFileSystemTable
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <returns>Filled ParseFileSystemTable on success, null on error</returns>
public static FileSystemTable? ParseFileSystemTable(byte[] data)
{
// Check that the root entry exists
if (data.Length < 12)
return null;
var obj = new FileSystemTable();
// Read the root entry first
int offset = 0;
obj.Unknown = data.ReadBytes(ref offset, 8);
obj.EntryCount = data.ReadUInt32BigEndian(ref offset);
if (obj.EntryCount < 1 || (obj.EntryCount * 12) > data.Length)
return null;
// Read all entries
offset = 0;
obj.Entries = new FileSystemTableEntry[obj.EntryCount];
for (int i = 0; i < obj.Entries.Length; i++)
{
obj.Entries[i] = ParseFileSystemTableEntry(data, ref offset);
}
return obj;
}
/// <summary>
/// Parse a byte array into a FileSystemTableEntry
/// </summary>
/// <param name="data">Byte array to parse</param>
/// <returns>Filled FileSystemTableEntry on success, null on error</returns>
public static FileSystemTableEntry ParseFileSystemTableEntry(byte[] data, ref int offset)
{
var obj = new FileSystemTableEntry();
obj.NameOffset = data.ReadUInt32BigEndian(ref offset);
obj.FileOffset = data.ReadUInt32BigEndian(ref offset);
obj.FileSize = data.ReadUInt32BigEndian(ref offset);
return obj;
}
/// <summary>
/// Parse a Stream into a partition table
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled partition table on success, null on error</returns>
public static WiiPartitionTableEntry[]? ParsePartitionTable(Stream data, long initialOffset)
{
// Read 4 partition groups; each group has a count and a shifted offset
var allEntries = new List<WiiPartitionTableEntry>();
for (int i = 0; i < Constants.WiiPartitionGroupCount; i++)
{
var group = ParseWiiPartitionGroup(data, initialOffset);
if (group.Count == 0)
continue;
// TODO: Keep group entries separate
allEntries.AddRange(group.Entries);
}
return allEntries.Count > 0 ? [.. allEntries] : null;
}
/// <summary>
/// Parse a Stream into a WiiPartitionGroup
/// </summary>
/// <param name="data">Stream to parse</param>
/// <param name="initialOffset">Initial offset into the stream</param>
/// <returns>Filled WiiPartitionTableEntry on success, null on error</returns>
public static WiiPartitionGroup ParseWiiPartitionGroup(Stream data, long initialOffset)
{
var obj = new WiiPartitionGroup();
obj.Count = data.ReadUInt32BigEndian();
obj.Offset = data.ReadUInt32BigEndian();
// Empty groups should not attempt parsing
if (obj.Count == 0)
return obj;
// Determine the table offset
long tableOffset = initialOffset + (obj.Offset << 2);
if (tableOffset + (obj.Count * 8) > data.Length)
return obj;
// Seek to the table, if possible
long savedPosition = data.Position;
data.Seek(tableOffset, SeekOrigin.Begin);
// Parse the table
List<WiiPartitionTableEntry> entries = [];
for (uint i = 0; i < obj.Count; i++)
{
var entry = ParseWiiPartitionTableEntry(data);
entries.Add(entry);
}
// Set the entries and reset the stream
obj.Entries = [.. entries];
data.Seek(savedPosition, SeekOrigin.Begin);
return obj;
}
/// <summary>
/// Parse a Stream into a WiiPartitionTableEntry
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled WiiPartitionTableEntry on success, null on error</returns>
public static WiiPartitionTableEntry ParseWiiPartitionTableEntry(Stream data)
{
var obj = new WiiPartitionTableEntry();
obj.Offset = data.ReadUInt32BigEndian();
obj.Type = data.ReadUInt32BigEndian();
return obj;
}
/// <summary>
/// Parse a Stream into a WiiRegionData
/// </summary>
/// <param name="data">Stream to parse</param>
/// <returns>Filled WiiRegionData on success, null on error</returns>
public static WiiRegionData ParseWiiRegionData(Stream data)
{
var obj = new WiiRegionData();
obj.RegionSetting = data.ReadUInt32BigEndian();
obj.AgeRatings = data.ReadBytes(16);
return obj;
}
}
}