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41 lines
1.1 KiB
C#

namespace SabreTools.Data.Models.WIA
{
/// <summary>
/// WIA / RVZ disc type
/// </summary>
public enum WiaDiscType : uint
{
/// <summary>Nintendo GameCube disc</summary>
GameCube = 1,
/// <summary>Nintendo Wii disc</summary>
Wii = 2,
}
/// <summary>
/// Compression algorithm used inside a WIA or RVZ file.
/// WIA supports None / Purge / Bzip2 / LZMA / LZMA2.
/// RVZ additionally supports Zstd; Purge is not used in RVZ.
/// </summary>
public enum WiaRvzCompressionType : uint
{
/// <summary>No compression — data stored verbatim</summary>
None = 0,
/// <summary>Purge — strips known-zero regions (hash blocks, padding). WIA only.</summary>
Purge = 1,
/// <summary>bzip2 block compression</summary>
Bzip2 = 2,
/// <summary>LZMA compression</summary>
LZMA = 3,
/// <summary>LZMA2 compression</summary>
LZMA2 = 4,
/// <summary>Zstandard compression. RVZ only.</summary>
Zstd = 5,
}
}