mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
synced 2026-04-17 11:43:02 +00:00
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using System.Runtime.InteropServices;
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namespace SabreTools.Data.Models.BSP
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{
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/// <summary>
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/// Each of this structures defines a plane in 3-dimensional
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/// space by using the Hesse normal form: normal * point - distance = 0
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///
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/// Where vNormal is the normalized normal vector of the plane
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/// and fDist is the distance of the plane to the origin of
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/// the coord system. Additionally, the structure also saves an
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/// integer describing the orientation of the plane in space.
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/// If nType equals PLANE_X, then the normal of the plane will
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/// be parallel to the x axis, meaning the plane is perpendicular
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/// to the x axis. If nType equals PLANE_ANYX, then the plane's
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/// normal is nearer to the x axis then to any other axis.
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/// This information is used by the renderer to speed up some
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/// computations.
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/// </summary>
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/// <see href="https://developer.valvesoftware.com/wiki/BSP_(GoldSrc)"/>
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/// <see href="https://developer.valvesoftware.com/wiki/BSP_(Source)"/>
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[StructLayout(LayoutKind.Sequential)]
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public sealed class Plane
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{
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/// <summary>
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/// The planes normal vector
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/// </summary>
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public Vector3D NormalVector = new();
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/// <summary>
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/// Plane equation is: vNormal * X = fDist
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/// </summary>
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public float Distance;
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/// <summary>
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/// Plane type
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/// </summary>
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public PlaneType PlaneType;
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}
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}
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