mirror of
https://github.com/SabreTools/SabreTools.Serialization.git
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This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
187 lines
5.6 KiB
C#
187 lines
5.6 KiB
C#
#pragma warning disable IDE1006 // Naming Styles
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namespace SabreTools.Data.Models.N3DS
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{
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/// <summary>
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/// A format used to store an encrypted titlekey (using 128-Bit AES-CBC).
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/// With 3DS, the Ticket format was updated (now v1) from Wii/DSi format (v0).
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/// </summary>
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/// <see href="https://www.3dbrew.org/wiki/Ticket"/>
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public sealed class Ticket
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{
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/// <summary>
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/// Signature Type
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/// </summary>
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public SignatureType SignatureType { get; set; }
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/// <summary>
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/// Signature size
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/// </summary>
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public ushort SignatureSize { get; set; }
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/// <summary>
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/// Padding size
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/// </summary>
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public byte PaddingSize { get; set; }
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/// <summary>
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/// Signature
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/// </summary>
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public byte[] Signature { get; set; } = [];
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/// <summary>
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/// Padding
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/// </summary>
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public byte[] Padding { get; set; } = [];
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/// <summary>
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/// Issuer
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/// </summary>
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public string? Issuer { get; set; }
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/// <summary>
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/// ECC PublicKey
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/// </summary>
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/// <remarks>0x3C bytes</remarks>
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public byte[] ECCPublicKey { get; set; } = new byte[0x3C];
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/// <summary>
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/// Version (For 3DS this is always 1)
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/// </summary>
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public byte Version { get; set; }
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/// <summary>
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/// CaCrlVersion
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/// </summary>
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public byte CaCrlVersion { get; set; }
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/// <summary>
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/// SignerCrlVersion
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/// </summary>
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public byte SignerCrlVersion { get; set; }
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/// <summary>
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/// TitleKey (normal-key encrypted using one of the common keyYs; see below)
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/// </summary>
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/// <remarks>
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/// 0x10 bytes
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///
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/// The titlekey is decrypted by using the AES engine with the ticket common-key keyslot.
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/// The keyY is selected through an index (ticket offset 0xB1) into a plaintext array
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/// of 6 keys ("common keyYs") stored in the data section of Process9. AES-CBC mode is used
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/// where the IV is the big-endian titleID. Note that on a retail unit index0 is a retail keyY,
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/// while on a dev-unit index0 is the dev common-key which is a normal-key.
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/// (On retail for these keyYs, the hardware key-scrambler is used)
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///
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/// The titlekey is used to decrypt content downloaded from the CDN using 128-bit AES-CBC with
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/// the content index (as big endian u16, padded with trailing zeroes) as the IV.
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/// </remarks>
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public byte[] TitleKey { get; set; } = new byte[0x10];
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/// <summary>
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/// Reserved
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/// </summary>
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public byte Reserved1 { get; set; }
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/// <summary>
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/// TicketID
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/// </summary>
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public ulong TicketID { get; set; }
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/// <summary>
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/// ConsoleID
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/// </summary>
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public uint ConsoleID { get; set; }
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/// <summary>
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/// TitleID
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/// </summary>
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public ulong TitleID { get; set; }
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/// <summary>
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/// Reserved
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/// </summary>
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/// <remarks>2 bytes</remarks>
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public byte[] Reserved2 { get; set; } = new byte[2];
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/// <summary>
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/// Ticket title version
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/// </summary>
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/// <remarks>
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/// The Ticket Title Version is generally the same as the title version stored in the
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/// Title Metadata. Although it doesn't have to match the TMD version to be valid.
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/// </remarks>
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public ushort TicketTitleVersion { get; set; }
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/// <summary>
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/// Reserved
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/// </summary>
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/// <remarks>8 bytes</remarks>
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public byte[] Reserved3 { get; set; } = new byte[8];
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/// <summary>
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/// License Type
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/// </summary>
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public byte LicenseType { get; set; }
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/// <summary>
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/// Index to the common keyY used for this ticket, usually 0x1 for retail system titles
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/// </summary>
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public byte CommonKeyYIndex { get; set; }
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/// <summary>
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/// Reserved
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/// </summary>
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/// <remarks>0x2A bytes</remarks>
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public byte[] Reserved4 { get; set; } = new byte[0x2A];
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/// <summary>
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/// eShop Account ID?
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/// </summary>
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public uint eShopAccountID { get; set; }
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/// <summary>
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/// Reserved
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/// </summary>
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public byte Reserved5 { get; set; }
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/// <summary>
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/// Audit
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/// </summary>
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public byte Audit { get; set; }
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/// <summary>
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/// Reserved
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/// </summary>
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/// <remarks>0x42 bytes</remarks>
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public byte[] Reserved6 { get; set; } = new byte[0x42];
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/// <summary>
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/// Limits
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/// </summary>
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/// <remarks>
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/// In demos, the first u32 in the "Limits" section is 0x4, then the second u32 is the max-playcount.
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/// </remarks>
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public uint[] Limits { get; set; } = [];
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/// <summary>
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/// The Content Index of a ticket has its own size defined within itself,
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/// with seemingly a minimal of 20 bytes, the second u32 in big endian defines
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/// the full value of X.
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/// </summary>
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public uint ContentIndexSize { get; set; }
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/// <summary>
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/// Content Index
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/// </summary>
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public byte[] ContentIndex { get; set; } = [];
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/// <summary>
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/// Certificate chain
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/// </summary>
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/// <remarks>
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/// https://www.3dbrew.org/wiki/Ticket#Certificate_Chain
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/// </remarks>
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public Certificate[] CertificateChain { get; set; } = [];
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}
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}
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