Files
Matt Nadareski 7689c6dd07 Libraries
This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
2026-03-21 16:26:56 -04:00

160 lines
4.3 KiB
C#

namespace SabreTools.Data.Models.N3DS
{
/// <summary>
/// A format used to store information about a title (installed title, DLC, etc.)
/// and all its installed contents, including which contents they consist of and
/// their SHA256 hashes.
/// </summary>
/// <see href="https://www.3dbrew.org/wiki/Title_metadata"/>
public sealed class TitleMetadata
{
/// <summary>
/// Signature Type
/// </summary>
public SignatureType SignatureType { get; set; }
/// <summary>
/// Signature size
/// </summary>
public ushort SignatureSize { get; set; }
/// <summary>
/// Padding size
/// </summary>
public byte PaddingSize { get; set; }
/// <summary>
/// Signature
/// </summary>
public byte[] Signature { get; set; } = [];
/// <summary>
/// Padding
/// </summary>
public byte[] Padding1 { get; set; } = [];
/// <summary>
/// Signature Issuer
/// </summary>
public string Issuer { get; set; } = string.Empty;
/// <summary>
/// Version
/// </summary>
public byte Version { get; set; }
/// <summary>
/// CaCrlVersion
/// </summary>
public byte CaCrlVersion { get; set; }
/// <summary>
/// SignerCrlVersion
/// </summary>
public byte SignerCrlVersion { get; set; }
/// <summary>
/// Reserved
/// </summary>
public byte Reserved1 { get; set; }
/// <summary>
/// System Version
/// </summary>
public ulong SystemVersion { get; set; }
/// <summary>
/// TitleID
/// </summary>
public ulong TitleID { get; set; }
/// <summary>
/// Title Type
/// </summary>
public uint TitleType { get; set; }
/// <summary>
/// Group ID
/// </summary>
public ushort GroupID { get; set; }
/// <summary>
/// Save Data Size in Little Endian (Bytes) (Also SRL Public Save Data Size)
/// </summary>
public uint SaveDataSize { get; set; }
/// <summary>
/// SRL Private Save Data Size in Little Endian (Bytes)
/// </summary>
public uint SRLPrivateSaveDataSize { get; set; }
/// <summary>
/// Reserved
/// </summary>
/// <remarks>4 bytes</remarks>
public byte[] Reserved2 { get; set; } = new byte[4];
/// <summary>
/// SRL Flag
/// </summary>
public byte SRLFlag { get; set; }
/// <summary>
/// Reserved
/// </summary>
/// <remarks>0x31 bytes</remarks>
public byte[] Reserved3 { get; set; } = new byte[0x31];
/// <summary>
/// Access Rights
/// </summary>
public uint AccessRights { get; set; }
/// <summary>
/// Title Version
/// </summary>
public ushort TitleVersion { get; set; }
/// <summary>
/// Content Count (big-endian)
/// </summary>
public ushort ContentCount { get; set; }
/// <summary>
/// Boot Content
/// </summary>
public ushort BootContent { get; set; }
/// <summary>
/// Padding
/// </summary>
/// <remarks>2 bytes</remarks>
public byte[] Padding2 { get; set; } = new byte[2];
/// <summary>
/// SHA-256 Hash of the Content Info Records
/// </summary>
/// <remarks>0x20 bytes</remarks>
public byte[] SHA256HashContentInfoRecords { get; set; } = new byte[0x20];
/// <summary>
/// There are 64 of these records, usually only the first is used.
/// </summary>
public ContentInfoRecord[] ContentInfoRecords { get; set; } = [];
/// <summary>
/// There is one of these for each content contained in this title.
/// (Determined by "Content Count" in the TMD Header).
/// </summary>
public ContentChunkRecord[] ContentChunkRecords { get; set; } = [];
/// <summary>
/// Certificate chain
/// </summary>
/// <remarks>
/// https://www.3dbrew.org/wiki/Title_metadata#Certificate_Chain
/// </remarks>
public Certificate[] CertificateChain { get; set; } = [];
}
}