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https://github.com/SabreTools/SabreTools.Serialization.git
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This change looks dramatic, but it's just separating out the already-split namespaces into separate top-level folders. In theory, every single one could be built into their own Nuget package. `SabreTools.Serialization` still builds the normal Nuget package that is used by all other projects and includes all namespaces.
160 lines
4.3 KiB
C#
160 lines
4.3 KiB
C#
namespace SabreTools.Data.Models.N3DS
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{
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/// <summary>
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/// A format used to store information about a title (installed title, DLC, etc.)
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/// and all its installed contents, including which contents they consist of and
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/// their SHA256 hashes.
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/// </summary>
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/// <see href="https://www.3dbrew.org/wiki/Title_metadata"/>
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public sealed class TitleMetadata
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{
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/// <summary>
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/// Signature Type
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/// </summary>
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public SignatureType SignatureType { get; set; }
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/// <summary>
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/// Signature size
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/// </summary>
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public ushort SignatureSize { get; set; }
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/// <summary>
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/// Padding size
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/// </summary>
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public byte PaddingSize { get; set; }
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/// <summary>
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/// Signature
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/// </summary>
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public byte[] Signature { get; set; } = [];
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/// <summary>
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/// Padding
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/// </summary>
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public byte[] Padding1 { get; set; } = [];
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/// <summary>
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/// Signature Issuer
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/// </summary>
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public string Issuer { get; set; } = string.Empty;
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/// <summary>
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/// Version
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/// </summary>
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public byte Version { get; set; }
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/// <summary>
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/// CaCrlVersion
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/// </summary>
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public byte CaCrlVersion { get; set; }
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/// <summary>
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/// SignerCrlVersion
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/// </summary>
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public byte SignerCrlVersion { get; set; }
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/// <summary>
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/// Reserved
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/// </summary>
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public byte Reserved1 { get; set; }
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/// <summary>
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/// System Version
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/// </summary>
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public ulong SystemVersion { get; set; }
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/// <summary>
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/// TitleID
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/// </summary>
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public ulong TitleID { get; set; }
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/// <summary>
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/// Title Type
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/// </summary>
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public uint TitleType { get; set; }
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/// <summary>
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/// Group ID
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/// </summary>
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public ushort GroupID { get; set; }
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/// <summary>
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/// Save Data Size in Little Endian (Bytes) (Also SRL Public Save Data Size)
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/// </summary>
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public uint SaveDataSize { get; set; }
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/// <summary>
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/// SRL Private Save Data Size in Little Endian (Bytes)
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/// </summary>
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public uint SRLPrivateSaveDataSize { get; set; }
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/// <summary>
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/// Reserved
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/// </summary>
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/// <remarks>4 bytes</remarks>
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public byte[] Reserved2 { get; set; } = new byte[4];
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/// <summary>
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/// SRL Flag
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/// </summary>
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public byte SRLFlag { get; set; }
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/// <summary>
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/// Reserved
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/// </summary>
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/// <remarks>0x31 bytes</remarks>
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public byte[] Reserved3 { get; set; } = new byte[0x31];
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/// <summary>
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/// Access Rights
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/// </summary>
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public uint AccessRights { get; set; }
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/// <summary>
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/// Title Version
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/// </summary>
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public ushort TitleVersion { get; set; }
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/// <summary>
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/// Content Count (big-endian)
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/// </summary>
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public ushort ContentCount { get; set; }
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/// <summary>
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/// Boot Content
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/// </summary>
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public ushort BootContent { get; set; }
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/// <summary>
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/// Padding
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/// </summary>
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/// <remarks>2 bytes</remarks>
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public byte[] Padding2 { get; set; } = new byte[2];
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/// <summary>
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/// SHA-256 Hash of the Content Info Records
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/// </summary>
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/// <remarks>0x20 bytes</remarks>
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public byte[] SHA256HashContentInfoRecords { get; set; } = new byte[0x20];
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/// <summary>
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/// There are 64 of these records, usually only the first is used.
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/// </summary>
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public ContentInfoRecord[] ContentInfoRecords { get; set; } = [];
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/// <summary>
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/// There is one of these for each content contained in this title.
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/// (Determined by "Content Count" in the TMD Header).
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/// </summary>
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public ContentChunkRecord[] ContentChunkRecords { get; set; } = [];
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/// <summary>
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/// Certificate chain
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/// </summary>
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/// <remarks>
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/// https://www.3dbrew.org/wiki/Title_metadata#Certificate_Chain
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/// </remarks>
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public Certificate[] CertificateChain { get; set; } = [];
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}
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}
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