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https://github.com/SabreTools/SabreTools.Serialization.git
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* Add model for sim file * Add sim parsing for steam2 installer set * First round of fixes
98 lines
3.2 KiB
C#
98 lines
3.2 KiB
C#
using System.IO;
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using SabreTools.Data.Models.Steam2Installer;
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namespace SabreTools.Wrappers
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{
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public partial class Steam2Installer : WrapperBase<Steam2InstallerSet>
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{
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#region Descriptive Properties
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/// <inheritdoc/>
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public override string DescriptionString => "Steam2 Installer Set";
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#endregion
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#region Extension Properties
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/// <inheritdoc cref="Steam2InstallerSet.Sim"/>
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public SimFile Sim => Model.Sim;
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#endregion
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#region Constructors
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/// <inheritdoc/>
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public Steam2Installer(Steam2InstallerSet model, byte[] data) : base(model, data) { }
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/// <inheritdoc/>
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public Steam2Installer(Steam2InstallerSet model, byte[] data, int offset) : base(model, data, offset) { }
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/// <inheritdoc/>
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public Steam2Installer(Steam2InstallerSet model, byte[] data, int offset, int length) : base(model, data, offset, length) { }
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/// <inheritdoc/>
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public Steam2Installer(Steam2InstallerSet model, Stream data) : base(model, data) { }
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/// <inheritdoc/>
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public Steam2Installer(Steam2InstallerSet model, Stream data, long offset) : base(model, data, offset) { }
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/// <inheritdoc/>
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public Steam2Installer(Steam2InstallerSet model, Stream data, long offset, long length) : base(model, data, offset, length) { }
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#endregion
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#region Static Constructors
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/// <summary>
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/// Create a Steam2 Installer Set from a byte array and offset
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/// </summary>
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/// <param name="data">Byte array representing the sim file</param>
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/// <param name="offset">Offset within the array to parse</param>
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/// <returns>A Steam2 Installer Set wrapper on success, null on failure</returns>
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public static Steam2Installer? Create(byte[]? data, int offset)
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{
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// If the data is invalid
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if (data is null || data.Length == 0)
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return null;
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// If the offset is out of bounds
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if (offset < 0 || offset >= data.Length)
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return null;
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// Create a memory stream and use that
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var dataStream = new MemoryStream(data, offset, data.Length - offset);
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return Create(dataStream);
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}
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/// <summary>
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/// Create a Steam2 Installer Set from a Stream
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/// </summary>
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/// <param name="data">Stream representing the sim file</param>
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/// <returns>A Steam2 Installer Set wrapper on success, null on failure</returns>
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public static Steam2Installer? Create(Stream? data)
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{
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// If the data is invalid
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if (data is null || !data.CanRead)
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return null;
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try
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{
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// Cache the current offset
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long currentOffset = data.Position;
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var model = new Serialization.Readers.Steam2Installer().Deserialize(data);
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if (model is null)
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return null;
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return new Steam2Installer(model, data, currentOffset);
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}
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catch
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{
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return null;
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}
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}
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#endregion
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}
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}
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