Add support for Nintendo Wii U compressed disc images (WUX format)

This commit is contained in:
2026-03-17 19:14:37 +00:00
parent 07c61dd792
commit 89999a4801
9 changed files with 695 additions and 0 deletions

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@@ -61,4 +61,5 @@
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=vmware/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=vmware/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=wcdiskimage/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=wcdiskimage/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=winoncd/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=winoncd/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=wux/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=zzzrawimage/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary> <s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=zzzrawimage/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Constants.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disc image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Contains constants for Nintendo Wii U compressed disc images (WUX format).
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
namespace Aaru.Images;
public sealed partial class Wux
{
const uint WUX_MAGIC = 0x30585557U;
const uint WUX_HEADER_SIZE = 0x20;
const uint WIIU_PHYSICAL_SECTOR = 0x8000;
const uint WIIU_LOGICAL_SECTOR = 2048;
const uint LOGICAL_PER_PHYSICAL = WIIU_PHYSICAL_SECTOR / WIIU_LOGICAL_SECTOR;
}

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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Identify.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disc image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Identifies Nintendo Wii U compressed disc images (WUX format).
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
using System.IO;
using Aaru.CommonTypes.Interfaces;
using Aaru.Helpers;
namespace Aaru.Images;
public sealed partial class Wux
{
#region IOpticalMediaImage Members
/// <inheritdoc />
public bool Identify(IFilter imageFilter)
{
Stream stream = imageFilter.GetDataForkStream();
if(stream.Length < WUX_HEADER_SIZE) return false;
stream.Seek(0, SeekOrigin.Begin);
var headerBytes = new byte[WUX_HEADER_SIZE];
stream.EnsureRead(headerBytes, 0, (int)WUX_HEADER_SIZE);
WuxHeader header = Marshal.SpanToStructureLittleEndian<WuxHeader>(headerBytes);
if(header.Magic != WUX_MAGIC) return false;
return header.SectorSize == WIIU_PHYSICAL_SECTOR;
}
#endregion
}

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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Properties.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disc image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Contains properties for Nintendo Wii U compressed disc images (WUX format).
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
using System;
using System.Collections.Generic;
using Aaru.CommonTypes.AaruMetadata;
using Aaru.CommonTypes.Structs;
using Partition = Aaru.CommonTypes.Partition;
using Track = Aaru.CommonTypes.Structs.Track;
using Session = Aaru.CommonTypes.Structs.Session;
namespace Aaru.Images;
public sealed partial class Wux
{
#region IOpticalMediaImage Members
/// <inheritdoc />
// ReSharper disable once ConvertToAutoProperty
public ImageInfo Info => _imageInfo;
/// <inheritdoc />
public string Name => "Nintendo Wii U WUX";
/// <inheritdoc />
public Guid Id => new("A8B84E3D-6F8C-4F82-B5E0-1C5A7F4A9D2E");
/// <inheritdoc />
public string Author => Authors.NataliaPortillo;
/// <inheritdoc />
public string Format => "Nintendo Wii U WUX";
/// <inheritdoc />
public List<Partition> Partitions { get; private set; }
/// <inheritdoc />
public List<Track> Tracks { get; private set; }
/// <inheritdoc />
public List<Session> Sessions { get; private set; }
/// <inheritdoc />
public List<DumpHardware> DumpHardware => null;
/// <inheritdoc />
public Metadata AaruMetadata => null;
#endregion
}

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Aaru.Images/WUX/Read.cs Normal file
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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Read.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disc image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Reads Nintendo Wii U compressed disc images (WUX format).
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
using System;
using System.Collections.Generic;
using System.IO;
using Aaru.CommonTypes;
using Aaru.CommonTypes.Enums;
using Aaru.CommonTypes.Interfaces;
using Aaru.Helpers;
using Aaru.Logging;
using Track = Aaru.CommonTypes.Structs.Track;
using TrackType = Aaru.CommonTypes.Enums.TrackType;
using Session = Aaru.CommonTypes.Structs.Session;
namespace Aaru.Images;
public sealed partial class Wux
{
#region IOpticalMediaImage Members
/// <inheritdoc />
public ErrorNumber Open(IFilter imageFilter)
{
Stream stream = imageFilter.GetDataForkStream();
if(stream.Length < WUX_HEADER_SIZE) return ErrorNumber.InvalidArgument;
stream.Seek(0, SeekOrigin.Begin);
var headerBytes = new byte[WUX_HEADER_SIZE];
stream.EnsureRead(headerBytes, 0, (int)WUX_HEADER_SIZE);
WuxHeader header = Marshal.SpanToStructureLittleEndian<WuxHeader>(headerBytes);
if(header.Magic != WUX_MAGIC) return ErrorNumber.InvalidArgument;
if(header.SectorSize != WIIU_PHYSICAL_SECTOR) return ErrorNumber.InvalidArgument;
_sectorCount = (uint)(header.UncompressedSize / WIIU_PHYSICAL_SECTOR);
AaruLogging.Debug(MODULE_NAME, "WUX uncompressed size: {0} bytes", header.UncompressedSize);
AaruLogging.Debug(MODULE_NAME, "WUX physical sector count: {0}", _sectorCount);
// Read sector index table
var indexBytes = new byte[_sectorCount * 4];
stream.EnsureRead(indexBytes, 0, indexBytes.Length);
_sectorIndex = new uint[_sectorCount];
for(uint i = 0; i < _sectorCount; i++) _sectorIndex[i] = BitConverter.ToUInt32(indexBytes, (int)(i * 4));
// Data starts at next sector-aligned offset after header + index table
ulong rawDataOffset = WUX_HEADER_SIZE + (ulong)indexBytes.Length;
_dataOffset = rawDataOffset + WIIU_PHYSICAL_SECTOR - 1 & ~((ulong)WIIU_PHYSICAL_SECTOR - 1);
AaruLogging.Debug(MODULE_NAME, "WUX data offset: 0x{0:X}", _dataOffset);
_imageFilter = imageFilter;
_imageInfo.MediaType = MediaType.WUOD;
_imageInfo.SectorSize = WIIU_LOGICAL_SECTOR;
_imageInfo.Sectors = (ulong)_sectorCount * LOGICAL_PER_PHYSICAL;
_imageInfo.ImageSize = header.UncompressedSize;
_imageInfo.CreationTime = imageFilter.CreationTime;
_imageInfo.LastModificationTime = imageFilter.LastWriteTime;
_imageInfo.MediaTitle = Path.GetFileNameWithoutExtension(imageFilter.Filename);
_imageInfo.MetadataMediaType = MetadataMediaType.OpticalDisc;
_imageInfo.HasPartitions = true;
_imageInfo.HasSessions = true;
// Load .key sidecar
_mediaTags = new Dictionary<MediaTagType, byte[]>();
string basename = imageFilter.BasePath;
string extension = Path.GetExtension(imageFilter.Filename)?.ToLower();
basename = basename[..^(extension?.Length ?? basename.Length)];
string keyPath = basename + ".key";
if(File.Exists(keyPath))
{
byte[] keyData = File.ReadAllBytes(keyPath);
if(keyData.Length == 16)
{
_mediaTags[MediaTagType.WiiUDiscKey] = keyData;
AaruLogging.Debug(MODULE_NAME, "Found Wii U disc key sidecar");
}
}
_imageInfo.ReadableMediaTags = [.._mediaTags.Keys];
// Set up single track covering the entire disc
Tracks =
[
new Track
{
Sequence = 1,
Session = 1,
Type = TrackType.Data,
StartSector = 0,
EndSector = _imageInfo.Sectors - 1,
Pregap = 0,
FileType = "BINARY",
Filter = imageFilter,
File = imageFilter.Filename
}
];
Sessions =
[
new Session
{
Sequence = 1,
StartSector = 0,
EndSector = _imageInfo.Sectors - 1,
StartTrack = 1,
EndTrack = 1
}
];
Partitions =
[
new Partition
{
Sequence = 0,
Start = 0,
Length = _imageInfo.Sectors,
Size = _imageInfo.Sectors * _imageInfo.SectorSize,
Offset = 0,
Type = "Nintendo Wii U Optical Disc"
}
];
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber ReadMediaTag(MediaTagType tag, out byte[] buffer)
{
buffer = null;
if(!_mediaTags.TryGetValue(tag, out byte[] data)) return ErrorNumber.NoData;
buffer = new byte[data.Length];
Array.Copy(data, buffer, data.Length);
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber ReadSector(ulong sectorAddress, bool negative, out byte[] buffer, out SectorStatus sectorStatus)
{
buffer = null;
sectorStatus = SectorStatus.NotDumped;
if(negative) return ErrorNumber.InvalidArgument;
if(sectorAddress >= _imageInfo.Sectors) return ErrorNumber.OutOfRange;
// Map logical sector to position within WUX
var physicalSector = (uint)(sectorAddress / LOGICAL_PER_PHYSICAL);
var sectorOffset = (uint)(sectorAddress % LOGICAL_PER_PHYSICAL);
if(physicalSector >= _sectorCount) return ErrorNumber.OutOfRange;
uint mappedSector = _sectorIndex[physicalSector];
ulong fileOffset = _dataOffset +
(ulong)mappedSector * WIIU_PHYSICAL_SECTOR +
(ulong)sectorOffset * WIIU_LOGICAL_SECTOR;
buffer = new byte[WIIU_LOGICAL_SECTOR];
Stream stream = _imageFilter.GetDataForkStream();
stream.Seek((long)fileOffset, SeekOrigin.Begin);
stream.EnsureRead(buffer, 0, (int)WIIU_LOGICAL_SECTOR);
sectorStatus = SectorStatus.Dumped;
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber ReadSectorLong(ulong sectorAddress, bool negative, out byte[] buffer,
out SectorStatus sectorStatus) =>
ReadSector(sectorAddress, negative, out buffer, out sectorStatus);
/// <inheritdoc />
public ErrorNumber ReadSectors(ulong sectorAddress, bool negative, uint length, out byte[] buffer,
out SectorStatus[] sectorStatus)
{
buffer = null;
sectorStatus = null;
if(negative) return ErrorNumber.InvalidArgument;
if(sectorAddress + length > _imageInfo.Sectors) return ErrorNumber.OutOfRange;
buffer = new byte[length * WIIU_LOGICAL_SECTOR];
sectorStatus = new SectorStatus[length];
for(uint i = 0; i < length; i++)
{
ErrorNumber errno = ReadSector(sectorAddress + i, false, out byte[] sector, out SectorStatus status);
if(errno != ErrorNumber.NoError) return errno;
Array.Copy(sector, 0, buffer, i * WIIU_LOGICAL_SECTOR, WIIU_LOGICAL_SECTOR);
sectorStatus[i] = status;
}
return ErrorNumber.NoError;
}
/// <inheritdoc />
public ErrorNumber ReadSectorsLong(ulong sectorAddress, bool negative, uint length, out byte[] buffer,
out SectorStatus[] sectorStatus) =>
ReadSectors(sectorAddress, negative, length, out buffer, out sectorStatus);
/// <inheritdoc />
public ErrorNumber ReadSectorTag(ulong sectorAddress, bool negative, SectorTagType tag, out byte[] buffer)
{
buffer = null;
return ErrorNumber.NotSupported;
}
/// <inheritdoc />
public ErrorNumber ReadSectorsTag(ulong sectorAddress, bool negative, uint length, SectorTagType tag,
out byte[] buffer)
{
buffer = null;
return ErrorNumber.NotSupported;
}
/// <inheritdoc />
public ErrorNumber ReadSector(ulong sectorAddress, uint track, out byte[] buffer, out SectorStatus sectorStatus) =>
ReadSector(sectorAddress, false, out buffer, out sectorStatus);
/// <inheritdoc />
public ErrorNumber ReadSectorLong(ulong sectorAddress, uint track, out byte[] buffer,
out SectorStatus sectorStatus) =>
ReadSector(sectorAddress, false, out buffer, out sectorStatus);
/// <inheritdoc />
public ErrorNumber ReadSectors(ulong sectorAddress, uint length, uint track, out byte[] buffer,
out SectorStatus[] sectorStatus) =>
ReadSectors(sectorAddress, false, length, out buffer, out sectorStatus);
/// <inheritdoc />
public ErrorNumber ReadSectorsLong(ulong sectorAddress, uint length, uint track, out byte[] buffer,
out SectorStatus[] sectorStatus) =>
ReadSectors(sectorAddress, false, length, out buffer, out sectorStatus);
/// <inheritdoc />
public ErrorNumber ReadSectorTag(ulong sectorAddress, uint track, SectorTagType tag, out byte[] buffer)
{
buffer = null;
return ErrorNumber.NotSupported;
}
/// <inheritdoc />
public ErrorNumber ReadSectorsTag(ulong sectorAddress, uint length, uint track, SectorTagType tag,
out byte[] buffer)
{
buffer = null;
return ErrorNumber.NotSupported;
}
/// <inheritdoc />
public List<Track> GetSessionTracks(Session session) => Tracks;
/// <inheritdoc />
public List<Track> GetSessionTracks(ushort session) => Tracks;
#endregion
}

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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Structs.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disc image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Contains structures for Nintendo Wii U compressed disc images (WUX format).
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
using System.Runtime.InteropServices;
namespace Aaru.Images;
public sealed partial class Wux
{
#region Nested type: WuxHeader
/// <summary>WUX file header, 32 bytes, all fields little-endian</summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct WuxHeader
{
/// <summary>Offset 0x00, "WUX0" magic (0x30585557 LE)</summary>
public uint Magic;
/// <summary>Offset 0x04, reserved / version</summary>
public uint Reserved;
/// <summary>Offset 0x08, sector size (must be 0x8000)</summary>
public uint SectorSize;
/// <summary>Offset 0x0C, must be 0</summary>
public uint Reserved2;
/// <summary>Offset 0x10, uncompressed disc size in bytes</summary>
public ulong UncompressedSize;
/// <summary>Offset 0x18, must be 0</summary>
public ulong Reserved3;
}
#endregion
}

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Aaru.Images/WUX/Verify.cs Normal file
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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Verify.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disc image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Verifies Nintendo Wii U compressed disc images (WUX format).
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
using System.Collections.Generic;
namespace Aaru.Images;
public sealed partial class Wux
{
#region IOpticalMediaImage Members
/// <inheritdoc />
public bool? VerifySector(ulong sectorAddress) => null;
/// <inheritdoc />
public bool? VerifySectors(ulong sectorAddress, uint length, out List<ulong> failingLbas,
out List<ulong> unknownLbas)
{
failingLbas = [];
unknownLbas = [];
for(ulong i = 0; i < length; i++) unknownLbas.Add(sectorAddress + i);
return null;
}
/// <inheritdoc />
public bool? VerifySectors(ulong sectorAddress, uint length, uint track, out List<ulong> failingLbas,
out List<ulong> unknownLbas) =>
VerifySectors(sectorAddress, length, out failingLbas, out unknownLbas);
#endregion
}

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Aaru.Images/WUX/WUX.cs Normal file
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// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : WUX.cs
// Author(s) : Natalia Portillo <claunia@claunia.com>
//
// Component : Disc image plugins.
//
// --[ Description ] ----------------------------------------------------------
//
// Manages Nintendo Wii U compressed disc images (WUX format).
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, see <http://www.gnu.org/licenses/>.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Natalia Portillo
// ****************************************************************************/
using System.Collections.Generic;
using Aaru.CommonTypes.Enums;
using Aaru.CommonTypes.Interfaces;
using Aaru.CommonTypes.Structs;
namespace Aaru.Images;
/// <inheritdoc />
/// <summary>Implements reading Nintendo Wii U compressed disc images (WUX format)</summary>
public sealed partial class Wux : IOpticalMediaImage
{
const string MODULE_NAME = "WUX plugin";
ulong _dataOffset;
IFilter _imageFilter;
ImageInfo _imageInfo;
Dictionary<MediaTagType, byte[]> _mediaTags;
uint _sectorCount;
uint[] _sectorIndex;
public Wux() => _imageInfo = new ImageInfo
{
ReadableSectorTags = [],
ReadableMediaTags = [],
HasPartitions = true,
HasSessions = true,
Version = null,
Application = null,
ApplicationVersion = null,
Creator = null,
Comments = null,
MediaManufacturer = null,
MediaModel = null,
MediaSerialNumber = null,
MediaBarcode = null,
MediaPartNumber = null,
MediaSequence = 0,
LastMediaSequence = 0,
DriveManufacturer = null,
DriveModel = null,
DriveSerialNumber = null,
DriveFirmwareRevision = null
};
}

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@@ -112,6 +112,7 @@ Media image formats we can read
* TeleDisk * TeleDisk
* UltraISO (.ISZ) * UltraISO (.ISZ)
* WinOnCD (.C2D) * WinOnCD (.C2D)
* WUX
* X68k DIM disk image files (.DIM) * X68k DIM disk image files (.DIM)
Media image formats we can write to Media image formats we can write to