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Add Apple LZH compression algorithm implementation. Fixes #121
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@@ -40,6 +40,7 @@
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<ItemGroup>
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<Compile Include="AceStream.cs"/>
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<Compile Include="ADC.cs"/>
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<Compile Include="AppleLzh.cs"/>
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<Compile Include="AppleRle.cs"/>
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<Compile Include="Arc\CrunchStream.cs"/>
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<Compile Include="Arc\LzwStream.cs"/>
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58
Aaru.Compression/AppleLzh.cs
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58
Aaru.Compression/AppleLzh.cs
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@@ -0,0 +1,58 @@
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// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : AppleLzh.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Compression algorithms.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2026 Natalia Portillo
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// ****************************************************************************/
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using System.Runtime.InteropServices;
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namespace Aaru.Compression;
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// ReSharper disable once InconsistentNaming
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/// <summary>Implements the Apple LZH compression algorithm</summary>
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public partial class AppleLzh
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{
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/// <summary>Set to <c>true</c> if this algorithm is supported, <c>false</c> otherwise.</summary>
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public static bool IsSupported => Native.IsSupported;
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[LibraryImport("libAaru.Compression.Native", SetLastError = true)]
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private static partial int AARU_apple_lzh_decode_buffer(byte[] dst_buffer, ref nint dst_size, byte[] src_buffer,
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nint src_size);
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/// <summary>Decodes a buffer compressed with LZ4</summary>
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/// <param name="source">Encoded buffer</param>
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/// <param name="destination">Buffer where to write the decoded data</param>
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/// <returns>The number of decoded bytes</returns>
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public static int DecodeBuffer(byte[] source, byte[] destination)
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{
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if(!Native.IsSupported) return 0;
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nint destLen = destination.Length;
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AARU_apple_lzh_decode_buffer(destination, ref destLen, source, source.Length);
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return (int)destLen;
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}
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}
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