Files
Aaru-aaru-dps/Aaru.Images/Redumper/Ngcw.cs
2026-04-03 08:38:41 +02:00

152 lines
5.3 KiB
C#

// /***************************************************************************
// Aaru Data Preservation Suite
// ----------------------------------------------------------------------------
//
// Filename : Ngcw.cs
// Author(s) : Rebecca Wallander <sakcheen@gmail.com>
//
// Component : Disc image plugins (Redumper Nintendo GOD/WOD).
//
// --[ Description ] ----------------------------------------------------------
//
// Nintendo DVD descrambling for GameCube/Wii Redumper dumps. Produces
// 2064-byte long sectors (and 2048-byte user via ReadSector) matching a
// raw dump after the Nintendo layer: Wii AES partition data remains
// ciphertext in user sectors until conversion (see ConvertNgcwSectors).
// Junk maps, partition key tags, and Wii decrypt are handled when
// converting to AaruFormat, not when reading this plugin.
//
// --[ License ] --------------------------------------------------------------
//
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as
// published by the Free Software Foundation; either version 2.1 of the
// License, or (at your option) any later version.
//
// ----------------------------------------------------------------------------
// Copyright © 2011-2026 Rebecca Wallander
// ****************************************************************************/
using System;
using Aaru.CommonTypes;
using Aaru.CommonTypes.Enums;
using Aaru.Decoders.Nintendo;
namespace Aaru.Images;
public sealed partial class Redumper
{
const int NGCW_LONG_SECTOR_SIZE = 2064;
const int NGCW_SECTORS_PER_GROUP = 16;
static bool IsNintendoMediaType(MediaType mt) => mt is MediaType.GOD or MediaType.WOD;
/// <summary>
/// Derives the Nintendo disc key from LBA 0 so sectors 16+ can be descrambled.
/// Does not parse partitions, junk, or decrypt Wii groups — conversion does that.
/// </summary>
void TryInitializeNgcwAfterOpen()
{
_nintendoDerivedKey = null;
if(!IsNintendoMediaType(_imageInfo.MediaType)) return;
EnsureNintendoDerivedKeyFromLba0();
}
/// <summary>
/// Derives the Nintendo key from LBA 0 so sectors 16+ can be descrambled.
/// </summary>
/// <returns><c>True</c> if the Nintendo key was derived successfully, <c>False</c> if not</returns>
bool EnsureNintendoDerivedKeyFromLba0()
{
ErrorNumber errno = ReadSectorLongForNgcw(0, false, out byte[] long0, out _);
return errno == ErrorNumber.NoError && long0 != null && long0.Length >= NGCW_LONG_SECTOR_SIZE;
}
/// <summary>
/// Reads a sector long for Nintendo descrambling.
/// </summary>
/// <param name="sectorAddress">The sector address to read</param>
/// <param name="negative">Whether the sector address is negative</param>
/// <param name="buffer">The buffer to read the sector into</param>
/// <param name="sectorStatus">The status of the sector</param>
/// <returns>The error number</returns>
/// <remarks>
/// This method is used to read a sector long for Nintendo descrambling.
/// It is used to read the sector long for LBA 0 to derive the Nintendo key.
/// </remarks>
ErrorNumber ReadSectorLongForNgcw(ulong sectorAddress, bool negative, out byte[] buffer, out SectorStatus sectorStatus)
{
buffer = null;
sectorStatus = SectorStatus.NotDumped;
int lba = negative ? -(int)sectorAddress : (int)sectorAddress;
long frameIndex = (long)lba - LBA_START;
if(frameIndex < 0 || frameIndex >= _totalFrames) return ErrorNumber.OutOfRange;
sectorStatus = MapState(_stateData[frameIndex]);
byte[] dvdSector = ReadAndFlattenFrame(frameIndex);
if(dvdSector is null) return ErrorNumber.InvalidArgument;
if(sectorStatus != SectorStatus.Dumped)
{
buffer = dvdSector;
return ErrorNumber.NoError;
}
if(!IsNintendoMediaType(_imageInfo.MediaType))
{
ErrorNumber error = _decoding.Scramble(dvdSector, out byte[] descrambled);
buffer = error == ErrorNumber.NoError ? descrambled : dvdSector;
return ErrorNumber.NoError;
}
if(!DescrambleNintendo2064InPlace(dvdSector, lba))
{
buffer = dvdSector;
return ErrorNumber.NoError;
}
buffer = dvdSector;
return ErrorNumber.NoError;
}
bool DescrambleNintendo2064InPlace(byte[] buffer, int lba)
{
byte[] one = new byte[NGCW_LONG_SECTOR_SIZE];
Array.Copy(buffer, 0, one, 0, NGCW_LONG_SECTOR_SIZE);
byte key = lba < NGCW_SECTORS_PER_GROUP ? (byte)0 : (_nintendoDerivedKey ?? (byte)0);
ErrorNumber error = _nintendoDecoder.Scramble(one, key, out byte[] decoded);
if(error != ErrorNumber.NoError)
{
Array.Clear(buffer, 0, NGCW_LONG_SECTOR_SIZE);
return false;
}
if(decoded != null) Array.Copy(decoded, 0, buffer, 0, NGCW_LONG_SECTOR_SIZE);
if(lba == 0 && decoded != null)
{
byte[] keyMaterial = new byte[8];
Array.Copy(decoded, Sector.NintendoMainDataOffset, keyMaterial, 0, 8);
_nintendoDerivedKey = Sector.DeriveNintendoKey(keyMaterial);
}
return true;
}
}