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https://github.com/aaru-dps/Aaru.git
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152 lines
5.3 KiB
C#
152 lines
5.3 KiB
C#
// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : Ngcw.cs
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// Author(s) : Rebecca Wallander <sakcheen@gmail.com>
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//
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// Component : Disc image plugins (Redumper Nintendo GOD/WOD).
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Nintendo DVD descrambling for GameCube/Wii Redumper dumps. Produces
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// 2064-byte long sectors (and 2048-byte user via ReadSector) matching a
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// raw dump after the Nintendo layer: Wii AES partition data remains
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// ciphertext in user sectors until conversion (see ConvertNgcwSectors).
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// Junk maps, partition key tags, and Wii decrypt are handled when
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// converting to AaruFormat, not when reading this plugin.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2026 Rebecca Wallander
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// ****************************************************************************/
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using System;
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using Aaru.CommonTypes;
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using Aaru.CommonTypes.Enums;
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using Aaru.Decoders.Nintendo;
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namespace Aaru.Images;
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public sealed partial class Redumper
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{
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const int NGCW_LONG_SECTOR_SIZE = 2064;
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const int NGCW_SECTORS_PER_GROUP = 16;
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static bool IsNintendoMediaType(MediaType mt) => mt is MediaType.GOD or MediaType.WOD;
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/// <summary>
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/// Derives the Nintendo disc key from LBA 0 so sectors 16+ can be descrambled.
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/// Does not parse partitions, junk, or decrypt Wii groups — conversion does that.
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/// </summary>
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void TryInitializeNgcwAfterOpen()
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{
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_nintendoDerivedKey = null;
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if(!IsNintendoMediaType(_imageInfo.MediaType)) return;
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EnsureNintendoDerivedKeyFromLba0();
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}
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/// <summary>
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/// Derives the Nintendo key from LBA 0 so sectors 16+ can be descrambled.
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/// </summary>
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/// <returns><c>True</c> if the Nintendo key was derived successfully, <c>False</c> if not</returns>
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bool EnsureNintendoDerivedKeyFromLba0()
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{
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ErrorNumber errno = ReadSectorLongForNgcw(0, false, out byte[] long0, out _);
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return errno == ErrorNumber.NoError && long0 != null && long0.Length >= NGCW_LONG_SECTOR_SIZE;
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}
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/// <summary>
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/// Reads a sector long for Nintendo descrambling.
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/// </summary>
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/// <param name="sectorAddress">The sector address to read</param>
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/// <param name="negative">Whether the sector address is negative</param>
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/// <param name="buffer">The buffer to read the sector into</param>
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/// <param name="sectorStatus">The status of the sector</param>
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/// <returns>The error number</returns>
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/// <remarks>
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/// This method is used to read a sector long for Nintendo descrambling.
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/// It is used to read the sector long for LBA 0 to derive the Nintendo key.
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/// </remarks>
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ErrorNumber ReadSectorLongForNgcw(ulong sectorAddress, bool negative, out byte[] buffer, out SectorStatus sectorStatus)
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{
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buffer = null;
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sectorStatus = SectorStatus.NotDumped;
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int lba = negative ? -(int)sectorAddress : (int)sectorAddress;
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long frameIndex = (long)lba - LBA_START;
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if(frameIndex < 0 || frameIndex >= _totalFrames) return ErrorNumber.OutOfRange;
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sectorStatus = MapState(_stateData[frameIndex]);
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byte[] dvdSector = ReadAndFlattenFrame(frameIndex);
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if(dvdSector is null) return ErrorNumber.InvalidArgument;
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if(sectorStatus != SectorStatus.Dumped)
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{
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buffer = dvdSector;
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return ErrorNumber.NoError;
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}
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if(!IsNintendoMediaType(_imageInfo.MediaType))
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{
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ErrorNumber error = _decoding.Scramble(dvdSector, out byte[] descrambled);
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buffer = error == ErrorNumber.NoError ? descrambled : dvdSector;
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return ErrorNumber.NoError;
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}
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if(!DescrambleNintendo2064InPlace(dvdSector, lba))
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{
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buffer = dvdSector;
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return ErrorNumber.NoError;
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}
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buffer = dvdSector;
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return ErrorNumber.NoError;
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}
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bool DescrambleNintendo2064InPlace(byte[] buffer, int lba)
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{
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byte[] one = new byte[NGCW_LONG_SECTOR_SIZE];
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Array.Copy(buffer, 0, one, 0, NGCW_LONG_SECTOR_SIZE);
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byte key = lba < NGCW_SECTORS_PER_GROUP ? (byte)0 : (_nintendoDerivedKey ?? (byte)0);
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ErrorNumber error = _nintendoDecoder.Scramble(one, key, out byte[] decoded);
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if(error != ErrorNumber.NoError)
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{
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Array.Clear(buffer, 0, NGCW_LONG_SECTOR_SIZE);
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return false;
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}
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if(decoded != null) Array.Copy(decoded, 0, buffer, 0, NGCW_LONG_SECTOR_SIZE);
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if(lba == 0 && decoded != null)
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{
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byte[] keyMaterial = new byte[8];
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Array.Copy(decoded, Sector.NintendoMainDataOffset, keyMaterial, 0, 8);
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_nintendoDerivedKey = Sector.DeriveNintendoKey(keyMaterial);
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}
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return true;
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}
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}
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