Move declaration closer to usage.

This commit is contained in:
2022-11-13 19:16:13 +00:00
parent 695b9275ee
commit a9af82e47f
3 changed files with 15 additions and 19 deletions

View File

@@ -155,7 +155,6 @@ public sealed class Adler32Context : IChecksum
uint sum1 = preSum1;
uint sum2 = preSum2;
uint n;
var dataOff = 0;
/* in case user likes doing a byte at a time, keep it fast */
@@ -200,7 +199,7 @@ public sealed class Adler32Context : IChecksum
while(len >= NMAX)
{
len -= NMAX;
n = NMAX / 16; /* NMAX is divisible by 16 */
uint n = NMAX / 16;
do
{

View File

@@ -105,7 +105,6 @@ static class Clmul
internal static uint Step(byte[] src, long len, uint initialCRC)
{
Vector128<uint> xmmT0, xmmT1, xmmT2;
Vector128<uint> xmmInitial = Sse2.ConvertScalarToVector128UInt32(initialCRC);
Vector128<uint> xmmCRC0 = Sse2.ConvertScalarToVector128UInt32(0x9db42487);
Vector128<uint> xmmCRC1 = Vector128<uint>.Zero;
@@ -121,17 +120,17 @@ static class Clmul
while((len -= 64) >= 0)
{
xmmT0 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
var xmmT0 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
BitConverter.ToUInt32(src, bufPos + 8), BitConverter.ToUInt32(src, bufPos + 12));
bufPos += 16;
xmmT1 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
var xmmT1 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
BitConverter.ToUInt32(src, bufPos + 8), BitConverter.ToUInt32(src, bufPos + 12));
bufPos += 16;
xmmT2 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
var xmmT2 = Vector128.Create(BitConverter.ToUInt32(src, bufPos), BitConverter.ToUInt32(src, bufPos + 4),
BitConverter.ToUInt32(src, bufPos + 8), BitConverter.ToUInt32(src, bufPos + 12));
bufPos += 16;

View File

@@ -134,7 +134,6 @@ public sealed class Fletcher32Context : IChecksum
uint sum1 = previousSum1;
uint sum2 = previousSum2;
uint n;
var dataOff = 0;
/* in case user likes doing a byte at a time, keep it fast */
@@ -179,7 +178,7 @@ public sealed class Fletcher32Context : IChecksum
while(len >= NMAX)
{
len -= NMAX;
n = NMAX / 16; /* NMAX is divisible by 16 */
uint n = NMAX / 16;
do
{
@@ -481,7 +480,6 @@ public sealed class Fletcher16Context : IChecksum
uint sum1 = previousSum1;
uint sum2 = previousSum2;
uint n;
var dataOff = 0;
/* in case user likes doing a byte at a time, keep it fast */
@@ -526,7 +524,7 @@ public sealed class Fletcher16Context : IChecksum
while(len >= NMAX)
{
len -= NMAX;
n = NMAX / 11; /* NMAX is divisible by 16 */
uint n = NMAX / 11;
do
{