// /*************************************************************************** // Aaru Data Preservation Suite // ---------------------------------------------------------------------------- // // Filename : IMediaGraph.cs // Author(s) : Natalia Portillo // // Component : Disc image plugins. // // --[ License ] -------------------------------------------------------------- // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // // ---------------------------------------------------------------------------- // Copyright © 2011-2023 Natalia Portillo // ****************************************************************************/ using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; namespace Aaru.CommonTypes.Interfaces; /// Defines the interface to draw the dump or verification status of a media in a picture. [SuppressMessage("ReSharper", "UnusedMember.Global")] [SuppressMessage("ReSharper", "UnusedMemberInSuper.Global")] public interface IMediaGraph { /// Paints the specified sector in green /// Sector public void PaintSectorGood(ulong sector); /// Paints the specified sector in red /// Sector public void PaintSectorBad(ulong sector); /// Paints the specified sector in yellow /// Sector public void PaintSectorUnknown(ulong sector); /// Paints the specified sector in gray /// Sector public void PaintSectorUndumped(ulong sector); /// Paints a sector with the specified color /// Sector /// Red from 0 to 255 /// Green from 0 to 255 /// Blue from 0 to 255 /// Opacity from 0 to 255 public void PaintSector(ulong sector, byte red, byte green, byte blue, byte opacity = 0xFF); /// Paints sectors, staring at in gray /// First sector to paint /// How many sectors to paint public void PaintSectorsUndumped(ulong startingSector, uint length); /// Paints sectors, staring at in green /// First sector to paint /// How many sectors to paint public void PaintSectorsGood(ulong startingSector, uint length); /// Paints sectors, staring at in red /// First sector to paint /// How many sectors to paint public void PaintSectorsBad(ulong startingSector, uint length); /// Paints sectors, staring at in yellow /// First sector to paint /// How many sectors to paint public void PaintSectorsUnknown(ulong startingSector, uint length); /// Paints sectors, staring at in the specified color /// First sector to paint /// How many sectors to paint /// Red from 0 to 255 /// Green from 0 to 255 /// Blue from 0 to 255 /// Opacity from 0 to 255 public void PaintSectors(ulong startingSector, uint length, byte red, byte green, byte blue, byte opacity = 0xFF); /// Paints the specified sectors in gray /// List of sectors to paint public void PaintSectorsUndumped(IEnumerable sectors); /// Paints the specified sectors in green /// List of sectors to paint public void PaintSectorsGood(IEnumerable sectors); /// Paints the specified sectors in red /// List of sectors to paint public void PaintSectorsBad(IEnumerable sectors); /// Paints the specified sectors in yellow /// List of sectors to paint public void PaintSectorsUnknown(IEnumerable sectors); /// Paints the specified sectors in the specified color /// List of sectors to paint /// Red from 0 to 255 /// Green from 0 to 255 /// Blue from 0 to 255 /// Opacity from 0 to 255 public void PaintSectorsUnknown(IEnumerable sectors, byte red, byte green, byte blue, byte opacity = 0xFF); /// Paints the information specific to recordable discs in green public void PaintRecordableInformationGood(); /// Writes the graph bitmap as a PNG into the specified stream /// Stream that will receive the spiral bitmap public void WriteTo(Stream stream); /// Writes the graph bitmap as a PNG into the specified stream /// Path to the file to save the PNG to public void WriteTo(string path); }