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Rider EAP was having a bug interpreting .editorconfig that didn't generate the code style as we wanted. This is now done with Rider-stable.
120 lines
5.1 KiB
C#
120 lines
5.1 KiB
C#
// /***************************************************************************
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// Aaru Data Preservation Suite
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// ----------------------------------------------------------------------------
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//
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// Filename : Partition.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Aaru common types.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Contains common partition types.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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// CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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// SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2023 Natalia Portillo
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// ****************************************************************************/
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using System;
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#pragma warning disable CS1591
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namespace Aaru.CommonTypes;
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/// <inheritdoc cref="System.IComparable<Partition>" />
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/// <summary>Partition structure.</summary>
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public struct Partition : IEquatable<Partition>, IComparable<Partition>
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{
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/// <summary>Partition number, 0-started</summary>
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public ulong Sequence;
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/// <summary>Partition type</summary>
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public string Type;
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/// <summary>Partition name (if the scheme supports it)</summary>
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public string Name;
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/// <summary>Start of the partition, in bytes</summary>
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public ulong Offset;
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/// <summary>LBA of partition start</summary>
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public ulong Start;
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/// <summary>Length in bytes of the partition</summary>
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public ulong Size;
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/// <summary>Length in sectors of the partition</summary>
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public ulong Length;
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/// <summary>Information that does not find space in this struct</summary>
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public string Description;
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/// <summary>LBA of last partition sector</summary>
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public readonly ulong End => Start + Length - 1;
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/// <summary>Name of partition scheme that contains this partition</summary>
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public string Scheme;
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/// <inheritdoc />
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/// <summary>Compares two partitions</summary>
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/// <param name="other">Partition to compare with</param>
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/// <returns>0 if both partitions start and end at the same sector</returns>
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public bool Equals(Partition other) => Start == other.Start && Length == other.Length;
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/// <inheritdoc />
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public override bool Equals(object obj) => obj is Partition partition && Equals(partition);
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/// <inheritdoc />
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// ReSharper disable once NonReadonlyMemberInGetHashCode
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public readonly override int GetHashCode() => Start.GetHashCode() + End.GetHashCode();
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/// <summary>
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/// Compares this partition with another and returns an integer that indicates whether the current partition
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/// precedes, follows, or is in the same place as the other partition.
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/// </summary>
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/// <param name="other">Partition to compare with</param>
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/// <returns>A value that indicates the relative equality of the partitions being compared.</returns>
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/// <inheritdoc />
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public int CompareTo(Partition other)
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{
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if(Start == other.Start && End == other.End)
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return 0;
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if(Start > other.Start || End > other.End)
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return 1;
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return -1;
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}
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// Define the equality operator.
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public static bool operator ==(Partition operand1, Partition operand2) => operand1.Equals(operand2);
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// Define the inequality operator.
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public static bool operator !=(Partition operand1, Partition operand2) => !operand1.Equals(operand2);
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// Define the is greater than operator.
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public static bool operator >(Partition operand1, Partition operand2) => operand1.CompareTo(operand2) == 1;
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// Define the is less than operator.
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public static bool operator <(Partition operand1, Partition operand2) => operand1.CompareTo(operand2) == -1;
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// Define the is greater than or equal to operator.
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public static bool operator >=(Partition operand1, Partition operand2) => operand1.CompareTo(operand2) >= 0;
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// Define the is less than or equal to operator.
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public static bool operator <=(Partition operand1, Partition operand2) => operand1.CompareTo(operand2) <= 0;
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} |