<Type Name="UID" FullName="Claunia.PropertyList.UID">
  <TypeSignature Language="C#" Value="public class UID : Claunia.PropertyList.NSObject" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit UID extends Claunia.PropertyList.NSObject" />
  <AssemblyInfo>
    <AssemblyName>plist-cil</AssemblyName>
    <AssemblyVersion>1.13.0.0</AssemblyVersion>
    <AssemblyVersion>1.14.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Claunia.PropertyList.NSObject</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>
            An UID. Only found in binary property lists that are keyed archives.
            </summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public UID (string name, byte[] bytes);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string name, unsigned int8[] bytes) cil managed" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.13.0.0</AssemblyVersion>
        <AssemblyVersion>1.14.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="name" Type="System.String" />
        <Parameter Name="bytes" Type="System.Byte[]" />
      </Parameters>
      <Docs>
        <param name="name">Name.</param>
        <param name="bytes">Bytes.</param>
        <summary>
            Initializes a new instance of the <see cref="T:Claunia.PropertyList.UID" /> class.
            </summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Bytes">
      <MemberSignature Language="C#" Value="public byte[] Bytes { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance unsigned int8[] Bytes" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.13.0.0</AssemblyVersion>
        <AssemblyVersion>1.14.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Byte[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>
            Gets the bytes.
            </summary>
        <value>The bytes.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Equals">
      <MemberSignature Language="C#" Value="public override bool Equals (Claunia.PropertyList.NSObject obj);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(class Claunia.PropertyList.NSObject obj) cil managed" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.13.0.0</AssemblyVersion>
        <AssemblyVersion>1.14.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="obj" Type="Claunia.PropertyList.NSObject" />
      </Parameters>
      <Docs>
        <param name="obj">The <see cref="T:Claunia.PropertyList.NSObject" /> to compare with the current <see cref="T:Claunia.PropertyList.UID" />.</param>
        <summary>
            Determines whether the specified <see cref="T:Claunia.PropertyList.NSObject" /> is equal to the current <see cref="T:Claunia.PropertyList.UID" />.
            </summary>
        <returns>
          <c>true</c> if the specified <see cref="T:Claunia.PropertyList.NSObject" /> is equal to the current
            <see cref="T:Claunia.PropertyList.UID" />; otherwise, <c>false</c>.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Name">
      <MemberSignature Language="C#" Value="public string Name { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance string Name" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.13.0.0</AssemblyVersion>
        <AssemblyVersion>1.14.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>
            Gets the name.
            </summary>
        <value>The name.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
