2016-01-13 19:59:44 +00:00
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// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : ArrayIsEmpty.cs
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// Version : 1.0
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// Author(s) : Natalia Portillo
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//
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// Component : Component
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//
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// Revision : $Revision$
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// Last change by : $Author$
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// Date : $Date$
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Description
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright (C) 2011-2015 Claunia.com
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// ****************************************************************************/
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// //$Id$
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using System;
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namespace DiscImageChef
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{
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public static partial class ArrayHelpers
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{
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public static bool ArrayIsNullOrWhiteSpace(byte[] array)
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{
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2016-04-19 02:11:47 +01:00
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if(array == null)
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2016-01-13 19:59:44 +00:00
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return true;
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2016-04-19 02:11:47 +01:00
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foreach(byte b in array)
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if(b != 0x00 && b != 0x20)
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2016-01-13 19:59:44 +00:00
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return false;
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return true;
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}
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public static bool ArrayIsNullOrEmpty(byte[] array)
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{
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2016-04-19 02:11:47 +01:00
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if(array == null)
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2016-01-13 19:59:44 +00:00
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return true;
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2016-04-19 02:11:47 +01:00
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foreach(byte b in array)
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if(b != 0x00)
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2016-01-13 19:59:44 +00:00
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return false;
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return true;
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}
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}
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}
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