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https://github.com/aaru-dps/Aaru.Server.git
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119 lines
5.2 KiB
C#
119 lines
5.2 KiB
C#
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// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : EndianSwapStructure.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Component
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Description
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2016 Natalia Portillo
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// ****************************************************************************/
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using System;
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using System.Linq;
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using System.Reflection;
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using System.Runtime.InteropServices;
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namespace DiscImageChef.Helpers
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{
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public static class BigEndianStructure
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{
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// TODO: Check this works
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/// <summary>
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/// Marshals a big-endian byte array to a C# structure. Dunno if it works with nested structures.
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/// </summary>
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/// <returns>The big endian byte array.</returns>
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/// <param name="bytes">Byte array.</param>
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/// <typeparam name="T">C# structure type.</typeparam>
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public static T ByteArrayToStructureBigEndian<T>(byte[] bytes) where T : struct
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{
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GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
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T stuff = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
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handle.Free();
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Type t = stuff.GetType();
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FieldInfo[] fieldInfo = t.GetFields();
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foreach(FieldInfo fi in fieldInfo)
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{
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if(fi.FieldType == typeof(short))
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{
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short i16 = (short)fi.GetValue(stuff);
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byte[] b16 = BitConverter.GetBytes(i16);
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byte[] b16r = b16.Reverse().ToArray();
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fi.SetValueDirect(__makeref(stuff), BitConverter.ToInt16(b16r, 0));
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}
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else if(fi.FieldType == typeof(int))
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{
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int i32 = (int)fi.GetValue(stuff);
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byte[] b32 = BitConverter.GetBytes(i32);
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byte[] b32r = b32.Reverse().ToArray();
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fi.SetValueDirect(__makeref(stuff), BitConverter.ToInt32(b32r, 0));
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}
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else if(fi.FieldType == typeof(long))
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{
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long i64 = (long)fi.GetValue(stuff);
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byte[] b64 = BitConverter.GetBytes(i64);
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byte[] b64r = b64.Reverse().ToArray();
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fi.SetValueDirect(__makeref(stuff), BitConverter.ToInt64(b64r, 0));
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}
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else if(fi.FieldType == typeof(ushort))
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{
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ushort i16 = (ushort)fi.GetValue(stuff);
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byte[] b16 = BitConverter.GetBytes(i16);
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byte[] b16r = b16.Reverse().ToArray();
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fi.SetValueDirect(__makeref(stuff), BitConverter.ToUInt16(b16r, 0));
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}
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else if(fi.FieldType == typeof(uint))
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{
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uint i32 = (uint)fi.GetValue(stuff);
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byte[] b32 = BitConverter.GetBytes(i32);
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byte[] b32r = b32.Reverse().ToArray();
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fi.SetValueDirect(__makeref(stuff), BitConverter.ToUInt32(b32r, 0));
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}
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else if(fi.FieldType == typeof(ulong))
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{
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ulong i64 = (ulong)fi.GetValue(stuff);
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byte[] b64 = BitConverter.GetBytes(i64);
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byte[] b64r = b64.Reverse().ToArray();
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fi.SetValueDirect(__makeref(stuff), BitConverter.ToUInt64(b64r, 0));
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}
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else if(fi.FieldType == typeof(float))
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{
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float iflt = (float)fi.GetValue(stuff);
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byte[] bflt = BitConverter.GetBytes(iflt);
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byte[] bfltr = bflt.Reverse().ToArray();
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fi.SetValueDirect(__makeref(stuff), BitConverter.ToSingle(bfltr, 0));
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}
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else if(fi.FieldType == typeof(double))
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{
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double idbl = (double)fi.GetValue(stuff);
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byte[] bdbl = BitConverter.GetBytes(idbl);
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byte[] bdblr = bdbl.Reverse().ToArray();
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fi.SetValueDirect(__makeref(stuff), BitConverter.ToDouble(bdblr, 0));
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}
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}
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return stuff;
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}
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}
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}
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