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211 lines
7.2 KiB
C#
211 lines
7.2 KiB
C#
// /***************************************************************************
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// The Disc Image Chef
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// ----------------------------------------------------------------------------
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//
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// Filename : ForcedSeekStream.cs
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// Author(s) : Natalia Portillo <claunia@claunia.com>
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//
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// Component : Filters.
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//
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// --[ Description ] ----------------------------------------------------------
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//
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// Provides a seekable stream from a forward-readable stream.
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//
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// --[ License ] --------------------------------------------------------------
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//
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as
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// published by the Free Software Foundation; either version 2.1 of the
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// License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, see <http://www.gnu.org/licenses/>.
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//
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// ----------------------------------------------------------------------------
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// Copyright © 2011-2018 Natalia Portillo
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// ****************************************************************************/
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using System;
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using System.IO;
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namespace DiscImageChef.Filters
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{
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/// <summary>
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/// ForcedSeekStream allows to seek a forward-readable stream (like System.IO.Compression streams)
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/// by doing the slow and known trick of rewinding and forward reading until arriving the desired position.
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/// </summary>
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public class ForcedSeekStream<T> : Stream where T : Stream
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{
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const int BUFFER_LEN = 1048576;
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string backFile;
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FileStream backStream;
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T baseStream;
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long streamLength;
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/// <summary>
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/// Initializes a new instance of the <see cref="T:DiscImageChef.Filters.ForcedSeekStream`1" /> class.
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/// </summary>
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/// <param name="length">The real (uncompressed) length of the stream.</param>
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/// <param name="args">Parameters that are used to create the base stream.</param>
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public ForcedSeekStream(long length, params object[] args)
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{
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streamLength = length;
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baseStream = (T)Activator.CreateInstance(typeof(T), args);
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backFile = Path.GetTempFileName();
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backStream = new FileStream(backFile, FileMode.Open, FileAccess.ReadWrite, FileShare.None);
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if(length == 0) CalculateLength();
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="T:DiscImageChef.Filters.ForcedSeekStream`1" /> class.
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/// </summary>
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/// <param name="args">Parameters that are used to create the base stream.</param>
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public ForcedSeekStream(params object[] args)
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{
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baseStream = (T)Activator.CreateInstance(typeof(T), args);
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backFile = Path.GetTempFileName();
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backStream = new FileStream(backFile, FileMode.Open, FileAccess.ReadWrite, FileShare.None);
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CalculateLength();
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}
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public override bool CanRead => baseStream.CanRead;
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public override bool CanSeek => true;
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public override bool CanWrite => false;
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public override long Length => streamLength;
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public override long Position
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{
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get => backStream.Position;
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set => SetPosition(value);
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}
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/// <summary>
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/// Calculates the real (uncompressed) length of the stream.
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/// It basically reads (uncompresses) the whole stream to memory discarding its contents,
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/// so it should be used as a last resort.
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/// </summary>
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/// <returns>The length.</returns>
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public void CalculateLength()
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{
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int read;
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do
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{
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byte[] buffer = new byte[BUFFER_LEN];
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read = baseStream.Read(buffer, 0, BUFFER_LEN);
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backStream.Write(buffer, 0, read);
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}
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while(read == BUFFER_LEN);
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streamLength = backStream.Length;
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backStream.Position = 0;
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}
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void SetPosition(long position)
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{
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if(position == backStream.Position) return;
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if(position < backStream.Length)
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{
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backStream.Position = position;
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return;
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}
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backStream.Position = backStream.Length;
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long toposition = position - backStream.Position;
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int fullBufferReads = (int)(toposition / BUFFER_LEN);
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int restToRead = (int)(toposition % BUFFER_LEN);
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byte[] buffer;
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for(int i = 0; i < fullBufferReads; i++)
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{
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buffer = new byte[BUFFER_LEN];
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baseStream.Read(buffer, 0, BUFFER_LEN);
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backStream.Write(buffer, 0, BUFFER_LEN);
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}
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buffer = new byte[restToRead];
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baseStream.Read(buffer, 0, restToRead);
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backStream.Write(buffer, 0, restToRead);
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}
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public override void Flush()
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{
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baseStream.Flush();
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backStream.Flush();
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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if(backStream.Position + count <= backStream.Length) return backStream.Read(buffer, offset, count);
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SetPosition(backStream.Position + count);
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SetPosition(backStream.Position - count);
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return backStream.Read(buffer, offset, count);
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}
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public override int ReadByte()
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{
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if(backStream.Position + 1 <= backStream.Length) return backStream.ReadByte();
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SetPosition(backStream.Position + 1);
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SetPosition(backStream.Position - 1);
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return backStream.ReadByte();
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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switch(origin)
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{
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case SeekOrigin.Begin:
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if(offset < 0) throw new IOException("Cannot seek before stream start.");
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SetPosition(offset);
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break;
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case SeekOrigin.End:
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if(offset > 0) throw new IOException("Cannot seek after stream end.");
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if(streamLength == 0) CalculateLength();
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SetPosition(streamLength + offset);
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break;
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default:
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SetPosition(backStream.Position + offset);
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break;
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}
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return backStream.Position;
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}
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public override void SetLength(long value)
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{
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throw new NotSupportedException();
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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throw new NotSupportedException();
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}
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public override void Close()
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{
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backStream?.Close();
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File.Delete(backFile);
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}
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~ForcedSeekStream()
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{
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backStream?.Close();
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File.Delete(backFile);
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}
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}
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} |